On Mon, Aug 03, 2009 at 16:58:54 +0200, Michał Kazior wrote:
Hello,
Since the inclusion of a GEM throttling commit [1] to the 2.6.31
release candidate I started to have serious issues using 3D
acceleration.
3D Applications which are rather simple tend to render themselves in
bursts (i.e.
'Twas brillig, and Eric Anholt at 03/08/09 23:43 did gyre and gimble:
On Mon, 2009-08-03 at 17:20 +0200, Sven Arvidsson wrote:
On Mon, 2009-08-03 at 16:58 +0200, Michał Kazior wrote:
Since the inclusion of a GEM throttling commit [1] to the 2.6.31
release candidate I started to have serious
Hello,
Since the inclusion of a GEM throttling commit [1] to the 2.6.31
release candidate I started to have serious issues using 3D
acceleration.
3D Applications which are rather simple tend to render themselves in
bursts (i.e. shows a dozen of frames and then freezes for a split of a
second;
On Mon, 2009-08-03 at 16:58 +0200, Michał Kazior wrote:
Since the inclusion of a GEM throttling commit [1] to the 2.6.31
release candidate I started to have serious issues using 3D
acceleration.
[...]
Are you guys aware of this issue ? Any other thoughts ?
Eric Anholt posted a patch on
On Mon, 2009-08-03 at 17:20 +0200, Sven Arvidsson wrote:
On Mon, 2009-08-03 at 16:58 +0200, Michał Kazior wrote:
Since the inclusion of a GEM throttling commit [1] to the 2.6.31
release candidate I started to have serious issues using 3D
acceleration.
[...]
Are you guys aware of