Here's the 1.17 release -- just a few patches since the last RC.
Thanks to all for making this a really fun release to work on!
Adel Gadllah (1):
dri2: Set vdpau driver name if ddx does not provide any driver name
Dave Airlie (2):
randr: attempt to fix primary on slave output (v2)
Olivier Fourdan ofour...@redhat.com writes:
When using glamor (either in Xephyr or Xwayland) on hardware with too
low instructions limit, glamor fallbacks to sw due to large shaders.
This makes glamor unbearably slow on such hardware.
Check reported value for
Olivier Fourdan ofour...@redhat.com writes:
So that Xwayland gets re-linked each time glamor is modified.
Signed-off-by: Olivier Fourdan ofour...@redhat.com
Reviewed and merged for -next.
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Kenneth Graunke kenn...@whitecape.org writes:
On Tuesday 30 December 2014 14:54:27 Eric Anholt wrote:
By dropping the unconditional logic op disable at the end of
rendering, this fixes GL errors being thrown in GLES2 contexts (which
don't have logic ops). On desktop, this also means a little
Olivier Fourdan ofour...@redhat.com writes:
Signed-off-by: Olivier Fourdan ofour...@redhat.com
Reviewed and picked it up for my -next branch.
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Eric Anholt e...@anholt.net writes:
By dropping the unconditional logic op disable at the end of
rendering, this fixes GL errors being thrown in GLES2 contexts (which
don't have logic ops). On desktop, this also means a little less
overhead per draw call from taking one less trip through the
Kenneth Graunke kenn...@whitecape.org writes:
Mesa's implementation of glBindBuffer() checks to see if the supplied
buffer name happens to be already bound. If so, it returns immediately,
skipping the hash table lookup (mapping the GLuint buffer handle to the
actual struct), the associated
Hi,
I've got the 1.17 server running in qemu - all seemed good, but
when I looked at the log I saw
(II) glamor: EGL version 1.4 (DRI2):
EGL_MESA_drm_image required.
(EE) modeset(0): glamor initialization failed
and I guess that '(EE)' spooked me into thinking something was
wrong. Google
On 5 February 2015 at 12:08, Ken Moffat zarniwh...@ntlworld.com wrote:
Hi,
I've got the 1.17 server running in qemu - all seemed good, but
when I looked at the log I saw
(II) glamor: EGL version 1.4 (DRI2):
EGL_MESA_drm_image required.
(EE) modeset(0): glamor initialization failed
On Thu, Feb 05, 2015 at 12:17:42PM +1000, Dave Airlie wrote:
On 5 February 2015 at 12:08, Ken Moffat zarniwh...@ntlworld.com wrote:
Hi,
I've got the 1.17 server running in qemu - all seemed good, but
when I looked at the log I saw
(II) glamor: EGL version 1.4 (DRI2):
By dropping the unconditional logic op disable at the end of
rendering, this fixes GL errors being thrown in GLES2 contexts (which
don't have logic ops). On desktop, this also means a little less
overhead per draw call from taking one less trip through the
glEnable/glDisable switch statement of
This possibly is a minor hit for immediate mode renderers (no
difference on copypixin100 on my hsw, n=12), but it gives important
information about drawing bounds to a deferred renderer (3.1x
improvement in copypixwin100 on vc4).
Signed-off-by: Eric Anholt e...@anholt.net
---
We should do better than this with an index buffer, but for now at
least make it so that we don't have to copy the same code to new
places.
Signed-off-by: Eric Anholt e...@anholt.net
---
glamor/glamor_copy.c | 8 +---
glamor/glamor_rects.c | 9 +
glamor/glamor_spans.c | 9
Eric Anholt e...@anholt.net writes:
This possibly is a minor hit for immediate mode renderers (no
difference on copypixin100 on my hsw, n=12), but it gives important
information about drawing bounds to a deferred renderer (3.1x
improvement in copypixwin100 on vc4).
If you're going to set the
Eric Anholt e...@anholt.net writes:
We should do better than this with an index buffer, but for now at
least make it so that we don't have to copy the same code to new
places.
I remember writing the index buffer code at some point; it's really easy
as we just need to initialize a static index
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