Michel Dänzer mic...@daenzer.net writes:
Didn't SNA prove though that sharing the same pixel storage for GPU and
CPU doesn't give the overall best performance even with Intel GPUs? It
certainly doesn't with most other GPUs.
Yes, and strangely enough, this change is designed to *help* with
Even though GL has no support for 1bpp textures, they can be supported
indirectly. You can do the 1bpp - 8bpp conversion on the GPU using a
simple fragment shader. All you need is GL 3.0.
Same for A8. You can do the swizzling in the fragment shader for GLES,
but I'm not sure why we care about it.
Marek Olšák mar...@gmail.com writes:
Even though GL has no support for 1bpp textures, they can be supported
indirectly. You can do the 1bpp - 8bpp conversion on the GPU using a
simple fragment shader. All you need is GL 3.0.
I'm not sure how you'd manage to draw to a 1bpp target with the GPU
Hi everyone,
I was hoping to work on an Xorg project. Any pointers as to where I can
start?
I'm a student at the University of Bristol doing an MSc in Advanced
Computing.
The main skills I would be bringing includes knowledge in C, C++ and OpenCL
programming.
I'm willing to learn.
Any
On Die, 2014-01-14 at 05:34 -0800, Keith Packard wrote:
Michel Dänzer mic...@daenzer.net writes:
Didn't SNA prove though that sharing the same pixel storage for GPU and
CPU doesn't give the overall best performance even with Intel GPUs? It
certainly doesn't with most other GPUs.
Yes,
Hi synaptics developers,
In geis-2.2.16, libgeis/backend/grail/geis_grail_backend.c source code
file, about the 1143 line,
http://bazaar.launchpad.net/~oif-team/geis/trunk/view/head:/libgeis/backend/grail/geis_grail_backend.c#L1147
it would get error XEvent type, printf the XEvent type is 84.