The goal of all this is to get an x/y motion reflecting the motion
on the device, i.e. a circle on the device is a circle on the screen.
This is currently done by scaling the y coordinate depending on the screen
ratio vs device ratio. Depending on that ratio the movement on the y axis may
be
All users of glamor had the same value set, and it complicated things
for no reason.
Signed-off-by: Eric Anholt e...@anholt.net
---
glamor/glamor.c | 5 --
glamor/glamor.h | 8 +-
glamor/glamor_gradient.c | 19 ++--
glamor/glamor_pixmap.c| 77 -
We're not drawing, and we're not initially setting up the texture for
later drawing.
Signed-off-by: Eric Anholt e...@anholt.net
---
glamor/glamor_transfer.c | 3 ---
1 file changed, 3 deletions(-)
diff --git a/glamor/glamor_transfer.c b/glamor/glamor_transfer.c
index 4eea902..8914155 100644
---
After keithp's change to drop the old glamor_fill() code, nothing ever
changed these values.
Signed-off-by: Eric Anholt e...@anholt.net
---
glamor/glamor_glyphs.c| 4 ++--
glamor/glamor_priv.h | 1 -
glamor/glamor_trapezoid.c | 3 +--
glamor/glamor_utils.c | 9 +++--
4 files
Signed-off-by: Eric Anholt e...@anholt.net
---
glamor/glamor_transfer.c | 45 ++---
1 file changed, 10 insertions(+), 35 deletions(-)
diff --git a/glamor/glamor_transfer.c b/glamor/glamor_transfer.c
index ad875c9..4eea902 100644
---
If this path needed the filters set, so would all the other
glDrawArrays() callers. But they don't.
Signed-off-by: Eric Anholt e...@anholt.net
---
glamor/glamor_spans.c | 3 ---
1 file changed, 3 deletions(-)
diff --git a/glamor/glamor_spans.c b/glamor/glamor_spans.c
index 46ba6c3..582d11d