Markus Wick mar...@selfnet.de writes:
I didn't find any issues in this patch, but I don't see the point:
Do we really want to convert a pixmap with 1 bit per pixel into a list
of enabled pixels on cpu?
Isn't it as easy to upload this pixmap as texture and do everything else
in the pixel
I didn't find any issues in this patch, but I don't see the point:
Do we really want to convert a pixmap with 1 bit per pixel into a list
of enabled pixels on cpu?
Isn't it as easy to upload this pixmap as texture and do everything else
in the pixel shader?
In this way, we won't have to care
Otherwise, mi will fall back to GetSpans()ing the bitmap, walking the
bitmap, computing spans to be filled, and calling FillSpans().
Improves x11perf -f8text by 759.373% +/- 3.33096% (n=166)
Signed-off-by: Eric Anholt e...@anholt.net
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glamor/glamor_glyphblt.c | 115