Are we able to add cached textures to CharInfoPtr? If not, then this
would be the ideal use case for texture_arrays ;)
Again, using GL_POINTS and check for every bit on CPU isn't the way to
go.
Am 2014-03-11 22:30, schrieb Eric Anholt:
Using the same idea as the previous PushPixels code, just
Using the same idea as the previous PushPixels code, just make points
for each point in the glyph. This is an advantage over the pushpixels
fallback because we can batch the BO mappings and draw calls across
glyphs.
Improves performance of x11perf -f8text by 773.389% +/- 3.50754% (n=10).