On 12/17/11 8:03 PM, Aaron Plattner wrote:
I think this needs to be accompanied by a change to DamageRegister (or
miDamageRegister) to bump the drawable's serial number, or else creating
a Damage object on a drawable won't cause GCs that are already validated
against it to have the damage ops
On 12/13/2011 02:31 PM, Adam Jackson wrote:
Before:
4000 trep @ 0.0009 msec (1148346.9/sec): PutImage 10x10 square
6000 trep @ 0.0005 msec (2091666.1/sec): ShmPutImage 10x10 square
After:
4000 trep @ 0.0008 msec (1191807.5/sec): PutImage 10x10 square
6000 trep @ 0.0005
Before:
4000 trep @ 0.0009 msec (1148346.9/sec): PutImage 10x10 square
6000 trep @ 0.0005 msec (2091666.1/sec): ShmPutImage 10x10 square
After:
4000 trep @ 0.0008 msec (1191807.5/sec): PutImage 10x10 square
6000 trep @ 0.0005 msec (2180983.0/sec): ShmPutImage 10x10 square
On Tue, 13 Dec 2011 17:31:53 -0500, Adam Jackson a...@redhat.com wrote:
Before:
4000 trep @ 0.0009 msec (1148346.9/sec): PutImage 10x10 square
6000 trep @ 0.0005 msec (2091666.1/sec): ShmPutImage 10x10 square
After:
4000 trep @ 0.0008 msec (1191807.5/sec): PutImage 10x10