The intermediate grabState, "GrabKickout", was used to trigger
dispatch into going back to WaitForSomething after doing a GrabServer
so that the set of ready clients would be recomputed to match what the
server should be processing. As we only process one client per
WaitForSomething call, we will always hit WaitForSomething after
finishing the current client, and so don't need any special case here.

Signed-off-by: Keith Packard <kei...@keithp.com>
---
 dix/dispatch.c | 8 +-------
 1 file changed, 1 insertion(+), 7 deletions(-)

diff --git a/dix/dispatch.c b/dix/dispatch.c
index f005983..3237883 100644
--- a/dix/dispatch.c
+++ b/dix/dispatch.c
@@ -151,7 +151,6 @@ static ClientPtr grabClient;
 
 #define GrabNone 0
 #define GrabActive 1
-#define GrabKickout 2
 static int grabState = GrabNone;
 static long grabWaiters[mskcnt];
 CallbackListPtr ServerGrabCallback = NULL;
@@ -375,11 +374,6 @@ Dispatch(void)
                 /* KillClient can cause this to happen */
                 continue;
             }
-            /* GrabServer activation can cause this to be true */
-            if (grabState == GrabKickout) {
-                grabState = GrabActive;
-                break;
-            }
             isItTimeToYield = FALSE;
 
             start_tick = SmartScheduleTime;
@@ -1060,7 +1054,7 @@ ProcGrabServer(ClientPtr client)
     rc = OnlyListenToOneClient(client);
     if (rc != Success)
         return rc;
-    grabState = GrabKickout;
+    grabState = GrabActive;
     grabClient = client;
 
     if (ServerGrabCallback) {
-- 
2.8.0.rc3

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