Hi Eric,
> Olivier Fourdan writes:
>
> > For some hardware, GL_RGBA is the safest option for textures to bind to
> > an FBO for depth 8 as GL_ALPHA might be unsupported.
> >
> > This allows using glamor-xv on hardware that don't support GL_ALPHA
> > textures attaching to
Olivier Fourdan writes:
> For some hardware, GL_RGBA is the safest option for textures to bind to
> an FBO for depth 8 as GL_ALPHA might be unsupported.
>
> This allows using glamor-xv on hardware that don't support GL_ALPHA
> textures attaching to an FBO, such as nouveau on
For some hardware, GL_RGBA is the safest option for textures to bind to
an FBO for depth 8 as GL_ALPHA might be unsupported.
This allows using glamor-xv on hardware that don't support GL_ALPHA
textures attaching to an FBO, such as nouveau on nv30.
Newer hardware use GL_RED and texture swizzle