Re: [PATCH xwayland 5/7] xwayland: Emit relative motion events on both warp/confinement situations

2017-02-21 Thread Carlos Garnacho
Hey :), On Mon, Feb 20, 2017 at 4:44 AM, Jonas Ådahl wrote: > On Sat, Nov 12, 2016 at 05:25:20PM +0100, Carlos Garnacho wrote: >> But just as long as the cursor is hidden. In the typical pattern in >> games of "hide cursor, grab with a confineTo, warp constantly the pointer >>

Re: [PATCH xwayland 5/7] xwayland: Emit relative motion events on both warp/confinement situations

2017-02-19 Thread Jonas Ådahl
On Sat, Nov 12, 2016 at 05:25:20PM +0100, Carlos Garnacho wrote: > But just as long as the cursor is hidden. In the typical pattern in > games of "hide cursor, grab with a confineTo, warp constantly the pointer > to the middle of the window" the last warping step is actually rather > optional. >

[PATCH xwayland 5/7] xwayland: Emit relative motion events on both warp/confinement situations

2016-11-12 Thread Carlos Garnacho
But just as long as the cursor is hidden. In the typical pattern in games of "hide cursor, grab with a confineTo, warp constantly the pointer to the middle of the window" the last warping step is actually rather optional. Some games may choose to just set up a grab with confineTo argument, and