Re: Indirect rendering with OpenGL-ES in X?

2009-10-07 Thread Adam Jackson
On Wed, 2009-10-07 at 08:45 +0200, David Jander wrote: > >> 3. Since the applications will run locally anyway, implement some hack > >> in the X-server, like shadow-buffers, to update screen contents > >> efficiently from EGL-pbuffer surfaces. > > > > You'd want to backend the X server's GLX pr

Re: Indirect rendering with OpenGL-ES in X?

2009-10-07 Thread David Jander
Dear Adam, First of all, thanks a lot for your reply, it is more or less the kind of answer I had hoped for. Adam Jackson wrote: >> I have: >> An embedded (linux-) system with a display interface (linux >> framebuffer), running kdrive Xserver (Xfbdev) and a MBX 3-D core with >> binary OpenGL-

Re: Indirect rendering with OpenGL-ES in X?

2009-10-06 Thread Adam Jackson
On Tue, 2009-10-06 at 10:51 +0200, David Jander wrote: > Hi all, > > My excuses if this question may seem slightly off-topic (I hope it is > not). In the light of the painful state of hardware acceleration support > for embedded devices using X, I have been wondering about the following > possi

Indirect rendering with OpenGL-ES in X?

2009-10-06 Thread David Jander
Hi all, My excuses if this question may seem slightly off-topic (I hope it is not). In the light of the painful state of hardware acceleration support for embedded devices using X, I have been wondering about the following possibilities, and want to know if someone else has thought of, or trie