On Wed, 2009-10-07 at 08:45 +0200, David Jander wrote:
> >> 3. Since the applications will run locally anyway, implement some hack
> >> in the X-server, like shadow-buffers, to update screen contents
> >> efficiently from EGL-pbuffer surfaces.
> >
> > You'd want to backend the X server's GLX pr
Dear Adam,
First of all, thanks a lot for your reply, it is more or less the kind
of answer I had hoped for.
Adam Jackson wrote:
>> I have:
>> An embedded (linux-) system with a display interface (linux
>> framebuffer), running kdrive Xserver (Xfbdev) and a MBX 3-D core with
>> binary OpenGL-
On Tue, 2009-10-06 at 10:51 +0200, David Jander wrote:
> Hi all,
>
> My excuses if this question may seem slightly off-topic (I hope it is
> not). In the light of the painful state of hardware acceleration support
> for embedded devices using X, I have been wondering about the following
> possi
Hi all,
My excuses if this question may seem slightly off-topic (I hope it is
not). In the light of the painful state of hardware acceleration support
for embedded devices using X, I have been wondering about the following
possibilities, and want to know if someone else has thought of, or trie