Re: [PATCH xserver] glamor: Fix sampling outside of RGBx source/mask pictures
On Wed, 2016-05-25 at 09:22 -0400, Alex Deucher wrote: > On Tue, May 24, 2016 at 5:12 AM, Michel Dänzerwrote: > > From: Michel Dänzer > > > > RENDER requires that sampling outside of any source/mask picture results > > in alpha == 0.0. > > > > The
Re: [PATCH xserver] glamor: Fix sampling outside of RGBx source/mask pictures
On Tue, May 24, 2016 at 5:12 AM, Michel Dänzerwrote: > From: Michel Dänzer > > RENDER requires that sampling outside of any source/mask picture results > in alpha == 0.0. > > The OpenGL border colour cannot set alpha = 0.0 if the texture format >