Re: [PATCH] glamor: swizzle RED to 0 for alpha textures.

2016-03-15 Thread Timo Aaltonen
16.03.2016, 02:45, Dave Airlie kirjoitti:
> From: Dave Airlie 
> 
> I'm pretty sure Eric suspected this could cause a problem, and
> we couldn't find a test. Well loading feedly in firefox seems
> to trigger badness that this solves.
> 
> bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94554
> Signed-off-by: Dave Airlie 

works great, thanks

Tested-by: Timo Aaltonen 


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t
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[PATCH] glamor: swizzle RED to 0 for alpha textures.

2016-03-15 Thread Dave Airlie
From: Dave Airlie 

I'm pretty sure Eric suspected this could cause a problem, and
we couldn't find a test. Well loading feedly in firefox seems
to trigger badness that this solves.

bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94554
Signed-off-by: Dave Airlie 
---
 glamor/glamor_fbo.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/glamor/glamor_fbo.c b/glamor/glamor_fbo.c
index a531f60..f4f8749 100644
--- a/glamor/glamor_fbo.c
+++ b/glamor/glamor_fbo.c
@@ -352,8 +352,10 @@ _glamor_create_tex(glamor_screen_private *glamor_priv,
 glBindTexture(GL_TEXTURE_2D, tex);
 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-if (format == glamor_priv->one_channel_format && format == GL_RED)
+if (format == glamor_priv->one_channel_format && format == GL_RED) {
+glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_ZERO);
 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED);
+}
 glamor_priv->suppress_gl_out_of_memory_logging = true;
 glTexImage2D(GL_TEXTURE_2D, 0, format, w, h, 0,
  format, GL_UNSIGNED_BYTE, NULL);
-- 
2.5.0

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