Hi all,
Could someone be so kind and take some time to do a review of this patch?
I know it's quite intrusive but tbh such a feature requires to touch the core
of the X server.
It seems to work fine here (see my other email [1] with the test programs used
to verify).
Thanks in advance,
On 06/15/15 12:46 AM, Sławomir Lach wrote:
I would like to suggest something, which could improve speed of X12
protocol and maybe XServer too. My suggestions is the same idea, which
makes databases works faster, OpenGL(via commands list) works faster
and NoMachine NX works faster: nested
I would like to suggest something, which could improve speed of X12
protocol and maybe XServer too. My suggestions is the same idea, which
makes databases works faster, OpenGL(via commands list) works faster
and NoMachine NX works faster: nested procedures.
Nested procedures will have four kind
On 15 June 2015 at 18:02, Chris Wilson ch...@chris-wilson.co.uk wrote:
On Mon, Jun 15, 2015 at 09:25:01AM +1000, Dave Airlie wrote:
One of the lacking features with output offloading was
that screen rotation didn't work at all.
This patch makes 0/90/180/270 rotation work with USB output
and
On Mon, Jun 15, 2015 at 09:25:01AM +1000, Dave Airlie wrote:
One of the lacking features with output offloading was
that screen rotation didn't work at all.
This patch makes 0/90/180/270 rotation work with USB output
and GPU outputs.
When it allocates the shared pixmap it allocates it
On 15.06.2015 08:25, Dave Airlie wrote:
@@ -165,6 +209,30 @@ xf86SetCursor(ScreenPtr pScreen, CursorPtr pCurs, int x,
int y)
return TRUE;
}
+Bool
+xf86SetCursor(ScreenPtr pScreen, CursorPtr pCurs, int x, int y)
+{
+ScreenPtr pSlave;
+PixmapDirtyUpdatePtr ent;
+Bool