With a patch to mesa to expose rgb565 pbuffers even on a server with
only depth 24 and 32 visuals, fixes
dEQP-EGL.functional.render.single_context.gles2.rgb565_pbuffer. Those
pbuffers (or at least something renderable with 565) are required by
the current CTS for GLES3, and having the server
Oh well...
I'm sure you'll be able to fix it faster than me :)
-
Lionel
On 04/09/2018 16:27, Roman Gilg wrote:
Ok, I just got a failing assert in xwl_present_flips_stop with the
patch when opening a context menu in Steam. Seems the
xwl_present_flips_stop call is coming in too late now after
Ok, I just got a failing assert in xwl_present_flips_stop with the patch
when opening a context menu in Steam. Seems the xwl_present_flips_stop call
is coming in too late now after the presenting window has already been
changed.
>
#0 __GI_raise (sig=sig@entry=6) at
So I have it running now without problems for a few days. I tested it once
with CS:GO and Hitman and there were no crashes. I can't test the suspend
recovery because this is currently not working due to a problem in KWin.
Tested-by: Roman Gilg
___