On 17/09/16 12:51 AM, Keith Packard wrote:
> Michel Dänzer writes:
>
>> Does FlushClient get called after every DamageExtNotify call? Otherwise,
>> some of the GPU flushes performed by DamageFlushDrawable will be wasted,
>> hurting performance.
>
> The driver gets told which drawable is being af
Michel Dänzer writes:
> I'm afraid I'm not sure this is going in a good direction.
Yeah, with the WriteToClient changes from a few months ago, I think we
need to do something though. We used to be able to rely on no events
being delivered before the BlockHandler was invoked. That's no longer tru
On 16/09/16 06:14 PM, Hans de Goede wrote:
> On 16-09-16 10:59, Michel Dänzer wrote:
>> On 16/09/16 05:37 PM, Hans de Goede wrote:
>>> On 16-09-16 08:26, Michel Dänzer wrote:
On 16/09/16 01:37 PM, Keith Packard wrote:
> @@ -1943,3 +1948,13 @@ DamageReportDamage(DamagePtr pDamage,
> Reg
Hi,
On 16-09-16 10:59, Michel Dänzer wrote:
On 16/09/16 05:37 PM, Hans de Goede wrote:
On 16-09-16 08:26, Michel Dänzer wrote:
On 16/09/16 01:37 PM, Keith Packard wrote:
This lets the video driver flush rendering to the kernel before the
client receives a damage event to a pixmap which the cl
On 16/09/16 05:37 PM, Hans de Goede wrote:
> On 16-09-16 08:26, Michel Dänzer wrote:
>> On 16/09/16 01:37 PM, Keith Packard wrote:
>>> This lets the video driver flush rendering to the kernel before the
>>> client receives a damage event to a pixmap which the client has direct
>>> rendering access
Hi,
On 16-09-16 08:26, Michel Dänzer wrote:
On 16/09/16 01:37 PM, Keith Packard wrote:
This lets the video driver flush rendering to the kernel before the
client receives a damage event to a pixmap which the client has direct
rendering access to.
I'm afraid I'm not sure this is going in a goo
On 16/09/16 01:37 PM, Keith Packard wrote:
> This lets the video driver flush rendering to the kernel before the
> client receives a damage event to a pixmap which the client has direct
> rendering access to.
I'm afraid I'm not sure this is going in a good direction.
At the very least, the damage