Hi Jan,
would you mind if I tried to put Peri3dController in a better shape?
Roughly, I would replace xxPath, yyPath... by something like
vectorVector3r normPath, vectorVector3r shearPath, vectorReal time
(like in LawTester), and replace all the piecewise-functions
interpolation code by
Le 30/11/2010 23:06, Václav Šmilauer a écrit :
Vaclav, is it my fault?
No, that was me, sorry. I removed the python feature, since it did not
do anything anyway.
Remi, can you remove that from the scons arguments? That should fix the
build. Sorry for extra work. Vaclav
I removed python
Vaclav, could you not place this link
https://yade-dem.org/doc/Yade.pdf at yade launchpad main page, please?
You can do it, I made yade-dev admin of the project yesterday. THough I
think the pdf is pretty useless, most people browse the docs online
rather than printing them I hope... v
2010/12/1 Václav Šmilauer e...@doxos.eu
Vaclav, could you not place this link https://yade-dem.org/doc/Yade.pdfat
yade launchpad main page, please?
You can do it, I made yade-dev admin of the project yesterday.
Ok, thanks!
THough I think the pdf is pretty useless, most people browse
Hi Vaclav,
would you mind if I tried to put Peri3dController in a better shape? Roughly,
I would replace xxPath, yyPath... by something like vectorVector3r normPath,
vectorVector3r shearPath, vectorReal time (like in LawTester), and replace
all the piecewise-functions interpolation code by
revno: 2581
fixes bug(s): https://launchpad.net/bugs/683501
https://launchpad.net/bugs/681018
committer: Václav Šmilauer e...@doxos.eu
branch nick: yade
timestamp: Wed 2010-12-01 12:09:53 +0100
message:
1. Add access to clump member
r2581
** Changed in: yade
Status: New = Fix Released
--
regular-sphere-pack is not working
https://bugs.launchpad.net/bugs/683501
You received this bug notification because you are a member of Yade
developers, which is the registrant for Yade.
Status in Yet Another Dynamic Engine: Fix
r2581 should fix that (reopen if not).
** Changed in: yade
Status: In Progress = Fix Released
--
Crash in last revision
https://bugs.launchpad.net/bugs/681018
You received this bug notification because you are a member of Yade
developers, which is the registrant for Yade.
Status in Yet
Still a change in sphinx :
For the figure, https://www.yade-
dem.org/sphinx/formulation.html?highlight=clump#fig-spheres-dofs, the
caption of the figure is not separated (by a Return) from following
paragraph.
--
Change in wiki and sphinx
https://bugs.launchpad.net/bugs/683642
You received this
Hi Jerome, feel free to fix in doc/sphinx/formulation.rst and commit.
Thanks
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Change in wiki and sphinx
https://bugs.launchpad.net/bugs/683642
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Status in Yet Another Dynamic
Hi there,
please someone with more spatial intelligence than me could explain how
to compute twist and bending (i.e. relative rotation) increment between
two spheres? Both of the spheres can be moving at the same time (that
also moves the contact line), they can have different radius. I know
revno: 2582
committer: jduriez jdur...@c1solimara-l
branch nick: yade
timestamp: Wed 2010-12-01 15:31:15 +0100
message:
Few typos corrected in doc, and pack.py.
modified:
doc/sphinx/formulation.rst
py/pack/pack.py
--
lp:yade
Ok, thanks for info, done in r2582.
It remains only the idea of deleting the mentionned links in wiki.
--
Change in wiki and sphinx
https://bugs.launchpad.net/bugs/683642
You received this bug notification because you are a member of Yade
developers, which is the registrant for Yade.
Status in
how to compute twist and bending (i.e. relative rotation) increment between
two spheres?
Maybe using an equation similar to the total formulation (ScGeom.cpp:94) but
with spin
instead of rotations?
It would give :
relativeSpin = angularVelocity2 - angularVelocity1
twistVel =
For 1/, it seems it can' be done from user interface.
Remi, please, do you know how to remove those links in the side bar:
Yade for begginers
Advance use of Yade
Thanks.
--
Change in wiki and sphinx
https://bugs.launchpad.net/bugs/683642
You received this bug notification because you are a
Hi,
Le 01/12/2010 16:14, Chareyre a écrit :
1/, it seems it can' be done from user interface.
Remi, please, do you know how to remove those links in the side bar:
Yade for begginers
Advance use of Yade
You can edit the sidebar at
https://yade-dem.org/wiki/MediaWiki:Sidebar
Cheers,
rémi
Maybe using an equation similar to the total formulation (ScGeom.cpp:94) but
with spin
instead of rotations?
It would give :
relativeSpin = angularVelocity2 - angularVelocity1
twistVel = relativeSpin.dot(normal)
bendVel = relativeSpin - twistVel
and then you multiply by dt.
I think those are
Maybe using an equation similar to the total formulation
(ScGeom.cpp:94) but with spin
instead of rotations?
It would give :
relativeSpin = angularVelocity2 - angularVelocity1
Forgot to say: this is what L6Geom does currently (since I was in
Grenoble) and it is not consistent as said in the
Not me, it seems... (see the attached snapshot)
** Attachment added: Message.png
https://bugs.launchpad.net/yade/+bug/683642/+attachment/1751429/+files/Message.png
--
Change in wiki and sphinx
https://bugs.launchpad.net/bugs/683642
You received this bug notification because you are a member
Václav Šmilauer said: (by the date of Wed, 01 Dec 2010 15:27:03 +0100)
Hi there,
please someone with more spatial intelligence than me could explain how
to compute twist and bending (i.e. relative rotation) increment between
two spheres? Both of the spheres can be moving at the same
I think those are not correct for spheres with different radius...
imagine two spheres with opposite angular velocities (same abs values),
and different radii; then the angular velocity will contribute to both
shear (since radii are different, hence there will be slipping) and to
bending as
Le 01/12/2010 16:44, jduriez a écrit :
Not me, it seems... (see the attached snapshot)
I think only admins can edit this page...
++
rémi
** Attachment added: Message.png
https://bugs.launchpad.net/yade/+bug/683642/+attachment/1751429/+files/Message.png
--
Rémi Cailletaud - IE
also, I don't know what is the meaning of symbols that you used in
formulas above: v₁,ω₁,x₁, etc...
v for velocity, ω
for angular velocity, x for position (sorry,I thought this was
quite a common notation).
The second formula I wrote was not
Václav Šmilauer said: (by the date of Wed, 01 Dec 2010 18:07:10 +0100)
also, I don't know what is the meaning of symbols that you used in
formulas above: v₁,ω₁,x₁, etc...
v for velocity, ω for angular velocity, x for position (sorry,I thought
this was quite a common notation).
Now, whether to use the (anti)symmetric split vs difference of angular
velocities... What is the reason to use the second one, as you do in
ScGeom6D for instance,
umm, me? I don't remember touching ScGeom6D.
is there something physical reasoning behind, or
is it just an arbitrary choice? How
Now, whether to use the (anti)symmetric split vs difference of angular
velocities... What is the reason to use the second one, as you do in ScGeom6D
for instance, is there something physical reasoning behind, or is it just an
arbitrary choice?
How would you define the rotation of one body
Thank you Remi, and thank you Jerome for notifying.
It is fixed (you will have to update cache in firefox to see the change maybe).
** Changed in: yade
Status: New = Fix Released
--
Change in wiki and sphinx
https://bugs.launchpad.net/bugs/683642
You received this bug notification
Ok, seems, packages are built for Lucid ans Maverick (hopefully finally).
Maverick amd64 took more than 2 days to package...
Anton
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Ok, seems, packages are built for Lucid ans Maverick (hopefully finally).
Maverick amd64 took more than 2 days to package...
Good, excellent! Can you upload the final source tarball (please call it
yade-0.60.tar.gz, containing trunk in directory yade-0.60, without the
.bzr directory) -- or,
Thanks a lot, Vaclav! All is ok now.
Is 0.60 branch affected by this bug?
Anton
2010/12/1 Václav Šmilauer e...@doxos.eu
r2581 should fix that (reopen if not).
** Changed in: yade
Status: In Progress = Fix Released
--
Crash in last revision
https://bugs.launchpad.net/bugs/681018
I uploaded the sources. If we build some other debian packages for 0.60,
they should use that tarball as yade-0.60.orig.tar.bz2 (so that only
diff is uploaded to lp for building).
For the rpm .spec, upload that to trunk when you have something that
works, thanks a lot. Remi might be able to
Merged to trunk.
** Changed in: yade
Status: Fix Committed = Fix Released
--
error: Body's boundary metting its opposite boundary
https://bugs.launchpad.net/bugs/669095
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developers, which is the registrant for Yade.
Marking wontfix as no-one cares enough to put some work in it.
** Changed in: yade
Status: Confirmed = Won't Fix
--
NormalShearInteraction::{normalForce,shearForce} has undefined orientation
https://bugs.launchpad.net/bugs/493102
You received this bug notification because you are a
no, it is post-0.60
--
Crash in last revision
https://bugs.launchpad.net/bugs/681018
You received this bug notification because you are a member of Yade
developers, which is the registrant for Yade.
Status in Yet Another Dynamic Engine: Fix Released
Bug description:
The simulation starts and
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