[Yade-dev] permission for making Peri3dController better

2010-12-01 Thread Václav Šmilauer
Hi Jan, would you mind if I tried to put Peri3dController in a better shape? Roughly, I would replace xxPath, yyPath... by something like vectorVector3r normPath, vectorVector3r shearPath, vectorReal time (like in LawTester), and replace all the piecewise-functions interpolation code by

Re: [Yade-dev] buildbot failure in Yade on yade-full

2010-12-01 Thread Rémi Cailletaud
Le 30/11/2010 23:06, Václav Šmilauer a écrit : Vaclav, is it my fault? No, that was me, sorry. I removed the python feature, since it did not do anything anyway. Remi, can you remove that from the scons arguments? That should fix the build. Sorry for extra work. Vaclav I removed python

Re: [Yade-dev] buildbot failure in Yade on yade-full

2010-12-01 Thread Václav Šmilauer
Vaclav, could you not place this link https://yade-dem.org/doc/Yade.pdf at yade launchpad main page, please? You can do it, I made yade-dev admin of the project yesterday. THough I think the pdf is pretty useless, most people browse the docs online rather than printing them I hope... v

Re: [Yade-dev] buildbot failure in Yade on yade-full

2010-12-01 Thread Anton Gladky
2010/12/1 Václav Šmilauer e...@doxos.eu Vaclav, could you not place this link https://yade-dem.org/doc/Yade.pdfat yade launchpad main page, please? You can do it, I made yade-dev admin of the project yesterday. Ok, thanks! THough I think the pdf is pretty useless, most people browse

Re: [Yade-dev] permission for making Peri3dController better

2010-12-01 Thread Jan Stránský
Hi Vaclav, would you mind if I tried to put Peri3dController in a better shape? Roughly, I would replace xxPath, yyPath... by something like vectorVector3r normPath, vectorVector3r shearPath, vectorReal time (like in LawTester), and replace all the piecewise-functions interpolation code by

[Yade-dev] [Branch ~yade-dev/yade/trunk] Rev 2581: 1. Add access to clump member from python

2010-12-01 Thread noreply
revno: 2581 fixes bug(s): https://launchpad.net/bugs/683501 https://launchpad.net/bugs/681018 committer: Václav Šmilauer e...@doxos.eu branch nick: yade timestamp: Wed 2010-12-01 12:09:53 +0100 message: 1. Add access to clump member

[Yade-dev] [Bug 683501] Re: regular-sphere-pack is not working

2010-12-01 Thread Václav Šmilauer
r2581 ** Changed in: yade Status: New = Fix Released -- regular-sphere-pack is not working https://bugs.launchpad.net/bugs/683501 You received this bug notification because you are a member of Yade developers, which is the registrant for Yade. Status in Yet Another Dynamic Engine: Fix

[Yade-dev] [Bug 681018] Re: Crash in last revision

2010-12-01 Thread Václav Šmilauer
r2581 should fix that (reopen if not). ** Changed in: yade Status: In Progress = Fix Released -- Crash in last revision https://bugs.launchpad.net/bugs/681018 You received this bug notification because you are a member of Yade developers, which is the registrant for Yade. Status in Yet

[Yade-dev] [Bug 683642] Re: Change in wiki and sphinx

2010-12-01 Thread jduriez
Still a change in sphinx : For the figure, https://www.yade- dem.org/sphinx/formulation.html?highlight=clump#fig-spheres-dofs, the caption of the figure is not separated (by a Return) from following paragraph. -- Change in wiki and sphinx https://bugs.launchpad.net/bugs/683642 You received this

[Yade-dev] [Bug 683642] Re: Change in wiki and sphinx

2010-12-01 Thread Václav Šmilauer
Hi Jerome, feel free to fix in doc/sphinx/formulation.rst and commit. Thanks -- Change in wiki and sphinx https://bugs.launchpad.net/bugs/683642 You received this bug notification because you are a member of Yade developers, which is the registrant for Yade. Status in Yet Another Dynamic

[Yade-dev] twist/bend increment computation

2010-12-01 Thread Václav Šmilauer
Hi there, please someone with more spatial intelligence than me could explain how to compute twist and bending (i.e. relative rotation) increment between two spheres? Both of the spheres can be moving at the same time (that also moves the contact line), they can have different radius. I know

[Yade-dev] [Branch ~yade-dev/yade/trunk] Rev 2582: Few typos corrected in doc, and pack.py.

2010-12-01 Thread noreply
revno: 2582 committer: jduriez jdur...@c1solimara-l branch nick: yade timestamp: Wed 2010-12-01 15:31:15 +0100 message: Few typos corrected in doc, and pack.py. modified: doc/sphinx/formulation.rst py/pack/pack.py -- lp:yade

Re: [Yade-dev] [Bug 683642] Re: Change in wiki and sphinx

2010-12-01 Thread jduriez
Ok, thanks for info, done in r2582. It remains only the idea of deleting the mentionned links in wiki. -- Change in wiki and sphinx https://bugs.launchpad.net/bugs/683642 You received this bug notification because you are a member of Yade developers, which is the registrant for Yade. Status in

Re: [Yade-dev] twist/bend increment computation

2010-12-01 Thread Bruno Chareyre
how to compute twist and bending (i.e. relative rotation) increment between two spheres? Maybe using an equation similar to the total formulation (ScGeom.cpp:94) but with spin instead of rotations? It would give : relativeSpin = angularVelocity2 - angularVelocity1 twistVel =

[Yade-dev] [Bug 683642] Re: Change in wiki and sphinx

2010-12-01 Thread Chareyre
For 1/, it seems it can' be done from user interface. Remi, please, do you know how to remove those links in the side bar: Yade for begginers Advance use of Yade Thanks. -- Change in wiki and sphinx https://bugs.launchpad.net/bugs/683642 You received this bug notification because you are a

Re: [Yade-dev] [Bug 683642] Re: Change in wiki and sphinx

2010-12-01 Thread Rémi Cailletaud
Hi, Le 01/12/2010 16:14, Chareyre a écrit : 1/, it seems it can' be done from user interface. Remi, please, do you know how to remove those links in the side bar: Yade for begginers Advance use of Yade You can edit the sidebar at https://yade-dem.org/wiki/MediaWiki:Sidebar Cheers, rémi

Re: [Yade-dev] twist/bend increment computation

2010-12-01 Thread Václav Šmilauer
Maybe using an equation similar to the total formulation (ScGeom.cpp:94) but with spin instead of rotations? It would give : relativeSpin = angularVelocity2 - angularVelocity1 twistVel = relativeSpin.dot(normal) bendVel = relativeSpin - twistVel and then you multiply by dt. I think those are

Re: [Yade-dev] twist/bend increment computation

2010-12-01 Thread Václav Šmilauer
Maybe using an equation similar to the total formulation (ScGeom.cpp:94) but with spin instead of rotations? It would give : relativeSpin = angularVelocity2 - angularVelocity1 Forgot to say: this is what L6Geom does currently (since I was in Grenoble) and it is not consistent as said in the

[Yade-dev] [Bug 683642] Re: Change in wiki and sphinx

2010-12-01 Thread jduriez
Not me, it seems... (see the attached snapshot) ** Attachment added: Message.png https://bugs.launchpad.net/yade/+bug/683642/+attachment/1751429/+files/Message.png -- Change in wiki and sphinx https://bugs.launchpad.net/bugs/683642 You received this bug notification because you are a member

Re: [Yade-dev] twist/bend increment computation

2010-12-01 Thread Janek Kozicki
Václav Šmilauer said: (by the date of Wed, 01 Dec 2010 15:27:03 +0100) Hi there, please someone with more spatial intelligence than me could explain how to compute twist and bending (i.e. relative rotation) increment between two spheres? Both of the spheres can be moving at the same

Re: [Yade-dev] twist/bend increment computation

2010-12-01 Thread Bruno Chareyre
I think those are not correct for spheres with different radius... imagine two spheres with opposite angular velocities (same abs values), and different radii; then the angular velocity will contribute to both shear (since radii are different, hence there will be slipping) and to bending as

Re: [Yade-dev] [Bug 683642] Re: Change in wiki and sphinx

2010-12-01 Thread Rémi Cailletaud
Le 01/12/2010 16:44, jduriez a écrit : Not me, it seems... (see the attached snapshot) I think only admins can edit this page... ++ rémi ** Attachment added: Message.png https://bugs.launchpad.net/yade/+bug/683642/+attachment/1751429/+files/Message.png -- Rémi Cailletaud - IE

Re: [Yade-dev] twist/bend increment computation

2010-12-01 Thread Václav Šmilauer
also, I don't know what is the meaning of symbols that you used in formulas above: v₁,ω₁,x₁, etc... v for velocity, ω for angular velocity, x for position (sorry,I thought this was quite a common notation). The second formula I wrote was not

Re: [Yade-dev] twist/bend increment computation

2010-12-01 Thread Janek Kozicki
Václav Šmilauer said: (by the date of Wed, 01 Dec 2010 18:07:10 +0100) also, I don't know what is the meaning of symbols that you used in formulas above: v₁,ω₁,x₁, etc... v for velocity, ω for angular velocity, x for position (sorry,I thought this was quite a common notation).

Re: [Yade-dev] twist/bend increment computation

2010-12-01 Thread Václav Šmilauer
Now, whether to use the (anti)symmetric split vs difference of angular velocities... What is the reason to use the second one, as you do in ScGeom6D for instance, umm, me? I don't remember touching ScGeom6D. is there something physical reasoning behind, or is it just an arbitrary choice? How

Re: [Yade-dev] twist/bend increment computation

2010-12-01 Thread Bruno Chareyre
Now, whether to use the (anti)symmetric split vs difference of angular velocities... What is the reason to use the second one, as you do in ScGeom6D for instance, is there something physical reasoning behind, or is it just an arbitrary choice? How would you define the rotation of one body

[Yade-dev] [Bug 683642] Re: Change in wiki and sphinx

2010-12-01 Thread Chareyre
Thank you Remi, and thank you Jerome for notifying. It is fixed (you will have to update cache in firefox to see the change maybe). ** Changed in: yade Status: New = Fix Released -- Change in wiki and sphinx https://bugs.launchpad.net/bugs/683642 You received this bug notification

Re: [Yade-dev] release 0.60

2010-12-01 Thread Anton Gladky
Ok, seems, packages are built for Lucid ans Maverick (hopefully finally). Maverick amd64 took more than 2 days to package... Anton ___ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe :

Re: [Yade-dev] release 0.60

2010-12-01 Thread Václav Šmilauer
Ok, seems, packages are built for Lucid ans Maverick (hopefully finally). Maverick amd64 took more than 2 days to package... Good, excellent! Can you upload the final source tarball (please call it yade-0.60.tar.gz, containing trunk in directory yade-0.60, without the .bzr directory) -- or,

Re: [Yade-dev] [Bug 681018] Re: Crash in last revision

2010-12-01 Thread Anton Gladky
Thanks a lot, Vaclav! All is ok now. Is 0.60 branch affected by this bug? Anton 2010/12/1 Václav Šmilauer e...@doxos.eu r2581 should fix that (reopen if not). ** Changed in: yade Status: In Progress = Fix Released -- Crash in last revision https://bugs.launchpad.net/bugs/681018

Re: [Yade-dev] release 0.60

2010-12-01 Thread Václav Šmilauer
I uploaded the sources. If we build some other debian packages for 0.60, they should use that tarball as yade-0.60.orig.tar.bz2 (so that only diff is uploaded to lp for building). For the rpm .spec, upload that to trunk when you have something that works, thanks a lot. Remi might be able to

[Yade-dev] [Bug 669095] Re: error: Body's boundary metting its opposite boundary

2010-12-01 Thread Václav Šmilauer
Merged to trunk. ** Changed in: yade Status: Fix Committed = Fix Released -- error: Body's boundary metting its opposite boundary https://bugs.launchpad.net/bugs/669095 You received this bug notification because you are a member of Yade developers, which is the registrant for Yade.

[Yade-dev] [Bug 493102] Re: NormalShearInteraction::{normalForce, shearForce} has undefined orientation

2010-12-01 Thread Václav Šmilauer
Marking wontfix as no-one cares enough to put some work in it. ** Changed in: yade Status: Confirmed = Won't Fix -- NormalShearInteraction::{normalForce,shearForce} has undefined orientation https://bugs.launchpad.net/bugs/493102 You received this bug notification because you are a

[Yade-dev] [Bug 681018] Re: Crash in last revision

2010-12-01 Thread Václav Šmilauer
no, it is post-0.60 -- Crash in last revision https://bugs.launchpad.net/bugs/681018 You received this bug notification because you are a member of Yade developers, which is the registrant for Yade. Status in Yet Another Dynamic Engine: Fix Released Bug description: The simulation starts and