revno: 2767
committer: Václav Šmilauer e...@doxos.eu
branch nick: yade
timestamp: Sun 2011-02-27 14:54:43 +0100
message:
1. Invalidate persistent collider data when interactions are cleared (not
tested yet)
2. Add renderer pointer
I don't think so. I think sizeof(vectorT) is always
sizeof(size_t)+sizeof(void*), the array is allocated on the heap
dynamically. For the independent resizing: sounds fine, though sizes
should be re-synced in sync() before the summation loop, otherwise it
will run slower due to in-loop size
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Build Reason:
Build Source Stamp: 2767
Blamelist: Václav Å
revno: 2768
committer: Václav Šmilauer e...@doxos.eu
branch nick: yade
timestamp: Sun 2011-02-27 15:26:15 +0100
message:
fix error in last commit
modified:
pkg/common/InteractionLoop.cpp
scripts/test/hdaps.py
--
lp:yade
Hi Guys!
I try to implement an interaction between two different materials, e.g. between
FrictMat and my WireMat.
My first guess would be to implement (in WirePM.cpp):
1. Ip2_WireMat_FrictMat_FrictPhys
2. Law2_ScGeam_FrictPhys_WirePM
Any comments or suggestions?
I saw that Chiara posted a
Hi Klaus,
It sounds correct. I think you are the first to do that.
I don't know if it will apply in your case, but note that it is possible
to make different materials interact without a Ip2_M1_M2_Phys functor,
as long as M2 inherits from M1 (or vice-versa).
See for instance:
revno: 2769
committer: Anton Gladky gladky.an...@gmail.com
branch nick: yade
timestamp: Mon 2011-02-28 08:55:17 +0100
message:
INSTALL_PREFIX option is added to CMakeLists.txt
modified:
CMakeLists.txt
--
lp:yade
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