Hi guys,

have a look at the attached script. There is for sure a problem when
spheres collide with facets. However, the behaviour is very strange and
the problem does not appear always. If you have a look at the plot of
the script you will see that the problem appears at the fourth
collision. Actually I tried to play as well with the damping coefficient
and the time step and for some configurations there is no problem (e.g.
use dc=0.1).

In addition you can change the parameters in the script and you can see
that the behaviour is very strange if the sphere collides with corners
as well (e.g. use b=0, change z...).

Well, this is very strange, any comments? And regarding this bug, I
think we should change the priority and fix it is asap.

Cheers

Klaus


** Attachment added: "Example witch shows strange behaviour"
   
https://bugs.launchpad.net/yade/+bug/850864/+attachment/2622507/+files/freefall.py

-- 
You received this bug notification because you are a member of Yade
developers, which is the registrant for Yade.
https://bugs.launchpad.net/bugs/850864

Title:
  strange facet-sphere behaviour

Status in Yet Another Dynamic Engine:
  Confirmed

Bug description:
  See https://answers.launchpad.net/yade/+question/171223

  Spheres that are exactly on an edge between facets behave strangely.
  Maybe related to other (closed, but never solved) bugs in sphere-
  facet.

To manage notifications about this bug go to:
https://bugs.launchpad.net/yade/+bug/850864/+subscriptions

_______________________________________________
Mailing list: https://launchpad.net/~yade-dev
Post to     : yade-dev@lists.launchpad.net
Unsubscribe : https://launchpad.net/~yade-dev
More help   : https://help.launchpad.net/ListHelp

Reply via email to