Hi guys, have a look at the attached script. There is for sure a problem when spheres collide with facets. However, the behaviour is very strange and the problem does not appear always. If you have a look at the plot of the script you will see that the problem appears at the fourth collision. Actually I tried to play as well with the damping coefficient and the time step and for some configurations there is no problem (e.g. use dc=0.1).
In addition you can change the parameters in the script and you can see that the behaviour is very strange if the sphere collides with corners as well (e.g. use b=0, change z...). Well, this is very strange, any comments? And regarding this bug, I think we should change the priority and fix it is asap. Cheers Klaus ** Attachment added: "Example witch shows strange behaviour" https://bugs.launchpad.net/yade/+bug/850864/+attachment/2622507/+files/freefall.py -- You received this bug notification because you are a member of Yade developers, which is the registrant for Yade. https://bugs.launchpad.net/bugs/850864 Title: strange facet-sphere behaviour Status in Yet Another Dynamic Engine: Confirmed Bug description: See https://answers.launchpad.net/yade/+question/171223 Spheres that are exactly on an edge between facets behave strangely. Maybe related to other (closed, but never solved) bugs in sphere- facet. To manage notifications about this bug go to: https://bugs.launchpad.net/yade/+bug/850864/+subscriptions _______________________________________________ Mailing list: https://launchpad.net/~yade-dev Post to : yade-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~yade-dev More help : https://help.launchpad.net/ListHelp