revno: 1778
committer: Václav Šmilauer
branch nick: trunk
timestamp: Tue 2009-11-03 20:10:37 +0100
message:
Fix what seems like bug in is2is4scg...
modified:
pkg/dem/Engine/EngineUnit/InteractingSphere2InteractingSphere4SpheresConta
> But still, I'm just curious, is there a reason for not writing :
>
> /#ifdef SCG_SHEAR
> scm->prevNormal=scm->normal;
> #endif/
>
> instead of? :
>
> / #ifdef SCG_SHEAR
>
Hi, could I ask for installation of 2 meadiwki extensions that were at
wikia?
1. syntax highlighting from
http://www.mediawiki.org/wiki/Extension:SyntaxHighlight_GeSHi
http://yade.wikia.com/wiki/SimpleScenePython vs.
https://yade.hmg.inpg.fr/index.php/SimpleScenePython
2. youtube tag extension
It is ok. See SpheresContactGeometry first, where SCG_SHEAR is #defined.
It permits to use SpheresContactGeometry::updateShear instead of
SpheresContactGeometry::updateShearForce (think of plasticity and you
get the difference; in the first case, you have displacement value, then
compute force, the
> I think I missed a few important annoucements, since I'm just realizing
> that most scons files are not in the tree now, and that classes are
> auto-compiled (!!).
Since about 6 months now, I guess...
> Simple question : how do we set specific build options, links, path, etc
> for one class
Thanks a lot!
Bruno
Simple question : how do we set specific build options, links, path, etc
for one class without the sconscript (for e.g. a third party lib)?
https://yade.hmg.inpg.fr/index.php/ImplicitBuilds
https://yade.hmg.inpg.fr/index.php/Adding_external_library_dependency (I
creat
Ok, good to hear. I have an idea of what the difference is, we discussed that a
lot already.
But still, I'm just curious, is there a reason for not writing :
/#ifdef SCG_SHEAR
scm->prevNormal=scm->normal;
#endif/
Public bug reported:
Just mentioning this strange code, if somebody confirms this is correct, then
the bug is closed.
InteractingSphere2InteractingSphere4SpheresContactGeometry.cpp, l.36
scm->normal=normal;
...
#ifdef SCG_SHEAR
Hi,
I think I missed a few important annoucements, since I'm just realizing
that most scons files are not in the tree now, and that classes are
auto-compiled (!!).
Simple question : how do we set specific build options, links, path, etc
for one class without the sconscript (for e.g. a third
--- Begin Message ---
I accept Vaclav's criticisms. I planned indeed to commit my code, but
surely not "RIGHT NOW". I hope to have time to spend on it in a few
weeks (after the defense of my PhD), for maybe a commit under the
Christmas tree, after surely some days/weeks of nervous breakdowns
b
(sorry for first private e-mail)
I accept Vaclav's criticisms. I planned indeed to commit my code, but
surely not "RIGHT NOW". I hope to have time to spend on it in a few
weeks (after the defense of my PhD), for maybe a commit under the
Christmas tree, after surely some days/weeks of nervous b
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