See
https://github.com/yade/trunk/commit/c1a5e87a84423686780299b2fc09acfb2606a67b,
thanks !
Jerome
From: Yade-dev [yade-dev-bounces+jerome.duriez=ucalgary...@lists.launchpad.net]
on behalf of Bruno Chareyre [bruno.chare...@grenoble-inp.fr]
Sent: May-26-16 7:05 AM
To: yade-dev@lists.launchpad.net
Subject: Re: [Yade-dev] Dynamic bodies and getSpheresVolume()
It makes sense indeed.
The dynamic check was probably a loose evaluation of shape, now redundant.
Bruno
On 05/20/2016 11:30 PM, Jerome Duriez wrote:
Hi,
getSpheresVolume() currently skips all dynamic bodies before even considering
whether they are spheres or not [*]. I think it would you make sense to just
consider the shape, and to remove this "dynamic" condition.
It would for instance allow to use consistently porosity() function for a fixed
packing of sphere. (Now, porosity() then always returns 1 in such case)
What do you think ?
Jerome
[*]
https://github.com/yade/trunk/blob/6d4a0d1689c6bad2dbdd6e27d1653418f7fc6498/pkg/dem/Shop_01.cpp#L308
PS: the same applies for other functions, such as getSpheresMass(), but this
has not been an issue for me...
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