Question #674229 on Yade changed:
https://answers.launchpad.net/yade/+question/674229
Status: Answered => Solved
littleFish confirmed that the question is solved:
Thanks Bruno Chareyre, that solved my question.
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Question #674229 on Yade changed:
https://answers.launchpad.net/yade/+question/674229
Bruno Chareyre proposed the following answer:
>it's really strange that a simple packing has such a high proportion of
floating particles
It is actually not strange. Only organized packings leads to contacts on
Question #674229 on Yade changed:
https://answers.launchpad.net/yade/+question/674229
Robert Caulk posted a new comment:
>>it's really strange that a simple packing has such high proportion of
floating particles.
How many floating particles *should* a randomly-placed single-sphere
sized packing
Question #674229 on Yade changed:
https://answers.launchpad.net/yade/+question/674229
littleFish posted a new comment:
Thanks for your careful reply Robert!
I tried to set rRelFuzz=0 and the final packing still has about 1,000 floating
particles out of 10,000. Since I need a fixed friction
Question #674229 on Yade changed:
https://answers.launchpad.net/yade/+question/674229
Status: Open => Answered
Robert Caulk proposed the following answer:
Thanks for posting a working script that demonstrates your question :-)
IINM you will always have some floaters when you use a uniform
New question #674229 on Yade:
https://answers.launchpad.net/yade/+question/674229
Dear all,
I have run a very simple script to prepare a packing with 10,000 particles. But
when this process is finished with unbalancedForce lower than 0.01, I find
there are more than 2,000 particles out of the
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