Question #693479 on Yade changed:
https://answers.launchpad.net/yade/+question/693479
Rohit John posted a new comment:
Hello,
I found a work around to this problem. I used the rotationEngine to
initialise the angular velocity. It is active for the first few
iterations and then it will be turned
Question #693479 on Yade changed:
https://answers.launchpad.net/yade/+question/693479
Rohit John posted a new comment:
Hello,
Sorry for the late reply. I'll see what I can do
--
You received this question notification because your team yade-users is
an answer contact for Yade.
Question #693479 on Yade changed:
https://answers.launchpad.net/yade/+question/693479
Status: Open => Expired
Launchpad Janitor expired the question:
This question was expired because it remained in the 'Open' state
without activity for the last 15 days.
--
You received this question
Question #693479 on Yade changed:
https://answers.launchpad.net/yade/+question/693479
Jérôme Duriez posted a new comment:
Hi,
Maybe your reflections can be fed from https://gitlab.com/yade-
dev/trunk/-/issues/84
--
You received this question notification because your team yade-users is
an
New question #693479 on Yade:
https://answers.launchpad.net/yade/+question/693479
Hello,
I created a box using pFacets. Now I want to initialise its angular velocity. I
did so by assigning the same angular velocity to all bodies in the pfacet
box(nodes, cylinders and pfacet) using
5 matches
Mail list logo