Re: [yocto] Perforce fetcher ignores module and label

2017-09-14 Thread Andrew Bradford
mplement it, I'd be happy to test patches for you. Thanks, Andrew > 2017-08-31 18:54 GMT+01:00 Andrew Bradford <and...@bradfordembedded.com>: > > > Hi Katu, > > > > On 08/28 17:43, Katu Txakur wrote: > > > Thanks for looking at this. See my recipe below. I'

Re: [yocto] Perforce fetcher ignores module and label

2017-08-31 Thread Andrew Bradford
${systemd_unitdir}/system > } > > NATIVE_SYSTEMD_SUPPORT = "1" > SYSTEMD_PACKAGES = "perforce-recipe" > SYSTEMD_SERVICE_${PN} = "perforce-recipe.service" > > SYSTEMD_AUTO_ENABLE = "disable" > > FILES_${PN} = "${systemd_unitdi

Re: [yocto] Perforce fetcher ignores module and label

2017-08-28 Thread Andrew Bradford
Hi Katu, On 08/28 08:56, Katu Txakur wrote: > 2017-08-11 13:52 GMT+01:00 Andrew Bradford <and...@bradfordembedded.com>: > On 08/11 11:34, Katu Txakur wrote: > > > 2017-08-07 12:17 GMT+01:00 Andrew Bradford <and...@bradfordembedded.com > > >: > >

Re: [yocto] Perforce fetcher ignores module and label

2017-08-11 Thread Andrew Bradford
Hi Katu, I added back the yocto ml on CC, could you please keep this conversation on-list? On 08/11 11:34, Katu Txakur wrote: > 2017-08-07 12:17 GMT+01:00 Andrew Bradford <and...@bradfordembedded.com>: > > On 08/02 10:28, Paul Eggleton wrote: > > > On Wednesday, 2 Aug

Re: [yocto] Perforce fetcher ignores module and label

2017-08-07 Thread Andrew Bradford
Hi Katu, Sorry for the delay in my reply, I was on holiday. On 08/02 10:28, Paul Eggleton wrote: > Andrew Bradford (on CC) was the last person to make significant changes to > that module. > > On Wednesday, 2 August 2017 9:40:10 AM CEST Katu Txakur wrote: > > I'm still having

Re: [yocto] Problem creating debug build with inlined functions

2015-08-20 Thread Andrew Bradford
Hi Khem, On 08/13 18:51, Khem Raj wrote: On Thu, Aug 13, 2015 at 1:25 PM, Todd Efflam todd.eff...@gmail.com wrote: Hello, We're trying to create a debug build so we can use our image with gdb, however we're unable to get it to compile. We've added the lines DEBUG_BUILD = 1 and