Ok. So a post on the other group got me thinking. If, after ZBF2L, you are left with three steps, what ways can you divide them? Not dividing at all gives you full ZB. Dividing between corner orientation/permutation and edge permutation leaves us with COLL. What if we divided between corner permutation and corner orientation?
We would have a two step LL: Corner permutation, and then no corner perm ZB cases. The corner permutation can be fixed in an average of 7 moves, and I believe the final step can be performed in 16 or fewer, and generally requires only Sune type moves. This gives us a 23 move LL, but you retain the benefits of the 1/6 chance to skip corner perm. That's an almost 18% chance for a 1 look LL. The other way to go with this would be to learn how to orient edges and permute corners simultaneously. I know it can be done, but I'm having trouble coming up with algs for a few of the cases. If it can be done in 10 or fewer moves per case, that system ought to be at least comparable to standard CFOP in terms of number of moves and potential speed. Especially if you can avoid most of the 4 incorrect edges cases using simple ZBF2L tricks. Any thoughts? -Mike ------------------------ Yahoo! Groups Sponsor --------------------~--> Get fast access to your favorite Yahoo! Groups. Make Yahoo! your home page http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/MXMplB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/zbmethod/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/