I'm not sure how Cinder works internally but I guess it is similar to
OpenFrameworks. It then probably will be typical 'game loop' based. So
running anything blocking kills the framerate. You can do a poll with 0
timeout but better would be to replace the sleeping of the loop with
polling.
I'll be a little late the first day - if all goes well I arrive in Brussels
at 7:30am that Wednesday morning. Can't wait to see everyone who is going!
Brian
On Sun, Nov 15, 2015 at 1:57 AM, Trevor Bernard
wrote:
> I'm very much looking forward to participating at
First of all: Thanks for your reply!
I have read the examples at http://hintjens.com/blog:49 and I like them.
What I miss is a way for my application to distinguish between clients.
Typically "authentication" implies the ability to know "who" exactly is
connecting to you or who you are connecting
It's not simple and I don't have the examples yet.
zmq_msg_gets() lets you know who a message came from. You will want to
use the User-Id value, or another value provided by the ZAP handler,
taken from the client certificate.
On Sun, Nov 15, 2015 at 7:27 PM, Walter B. Rasmann
Hello list,
We've been using parts of C4 to manage the Machinekit project,
open-source machine control software. I love the idea of C4, and really
buy into its basic ideas of reducing friction of the development process
in order to scale the developer and, following that, the user community,
this question is appropriate for stackoverflow, not the zeromq mailing list.
On Sun, Nov 15, 2015 at 10:35 PM, John Morris wrote:
> Hello list,
>
> We've been using parts of C4 to manage the Machinekit project,
> open-source machine control software. I love the idea of C4,
CurveZMQ provides mutual authentication already. The client provides its public
key during connection establishment. If the server is authenticating clients
(you can choose not to) it checks that public key against public keys it has
registered.
You have to implement the initial registration
I'm considering to use curveZMQ for authentication and connection security.
Unfortunately I haven't found a way to identify connecting clients. That
would be needed in order to see if they are authorized to do stuff on the
server, which seems to be a typical use case whenever authentication is