Hi.
I don't know why these problems was caused, so I need help.
C++ Server socket is created PULL mode, and uses poll. (3.2 RC version)
C# Client socket is created PUSH mode, and send with flag Noblock.
(clrzmq 2.2.5 version)
When Client try to connect to server, Server receive 0 byte message.
On Tue, Sep 18, 2012 at 9:20 PM, Hyun-joon Choi peins...@gmail.com wrote:
When Client try to connect to server, Server receive 0 byte message.
Then, Server doesn't receive any message which was sent by Client.
Why does clrzmq connection send 0 length message?
Why doesn't server receive any
It seems version conflict.
When I changed libzmq version 2.2 in C++ program, Transmision with C# client
using clrzmq was fine.
At first, I made C++ client using libzmq 3.2 same with server.
It runs fine all the time.
Today I made C# client has same logic in windows platform.
I have checked
On Tue, Sep 18, 2012 at 7:46 AM, 최현준(Priv.) peins...@gmail.com wrote:
I will keep version at 2.2 until clrzmq supports 3.2.
clrzmq v3 (beta) supports 3.2. It will be released some time after ZMQ 3.x
becomes stable.
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On Wed, Sep 19, 2012 at 12:32 AM, Johnny Gozde joh...@jgoz.net wrote:
I will keep version at 2.2 until clrzmq supports 3.2.
clrzmq v3 (beta) supports 3.2. It will be released some time after ZMQ 3.x
becomes stable.
I'm intending to cut a new RC2, since there were some valuable changes
in the
On Sep 18, 2012, at 1:38 PM, Pieter Hintjens wrote:
On Wed, Sep 19, 2012 at 12:32 AM, Johnny Gozde joh...@jgoz.net wrote:
I will keep version at 2.2 until clrzmq supports 3.2.
clrzmq v3 (beta) supports 3.2. It will be released some time after ZMQ 3.x
becomes stable.
I'm intending to cut