Thank-you. That makes perfect sense now. I had not appreciated what was going
on with the zipcode filtering.
Dave.
On 29 Oct 2012, at 22:23, Naveen Palli naveen.pa...@aja-tech.com wrote:
The server is sending approximately 10 Million messages for the 100 that need
to be filtered on the
I have recently started to evaluate 0MQ, and as part of this evaluation I was
trying the Pub/Sub example (Weather update client server) from the guide. I
compiled the C++ version and everything appeared to work fine.
I then tried updating the server, to slow down its rate of transmission. I
Give us a link (use pastie.org, gist.github.com, etc) of the *exact same* code
you are compiling and running. We need to see what you are doing.
cr
On Oct 29, 2012, at 3:18 AM, Ineil wrote:
I have recently started to evaluate 0MQ, and as part of this evaluation I was
trying the Pub/Sub
The server code is available at:
https://gist.github.com/3972502
The server code does not work as posted, but does work with the sleep commented
out.
The client code comes straight from the zeromq guide.
Regards,
Dave.
On 29 Oct 2012, at 08:22, Chuck Remes li...@chuckremes.com wrote:
I have recently started to evaluate 0MQ, and as part of this evaluation I was
trying the Pub/Sub example (Weather update client server) from the guide. I
compiled the C++ version and everything appeared to work fine.
I then tried updating the server, to slow down its rate of transmission. I
The server is sending approximately 10 Million messages for the 100 that
need to be filtered on the client side [specific zipcode selected randomly
among 100,000. The client waits for 100 of them]. If you sleep 1 second in
the main server loop it will take forever. If you want to see what is going