[Zope] Re[2]: [Zope] Deleting folder-like objects.

2000-05-22 Thread John Morton
On Mon, 22 May 2000 04:54:26 -0600 you wrote: [Deleteing folderlike objects doesn't invoke manage_beforeDelete for it's children] > > > > > > Yeah, that can be annoying. > > > > Is there is any reason for it? > > > > None I can think of off hand... Right. I'm going to consider it a bug

Re: [Zope] Deleting folder-like objects.

2000-05-22 Thread Bill Anderson
Chris Withers wrote: > > Bill Anderson wrote: > > > > 2) Deleting a folder effectively removes everything under it (well, you > > [snip] > > > > catalog (leaving a nasty mess behind them...) > > > > Yeah, that can be annoying. > > Is there is any reason for it? > > Chris None I can think of

Re: [Zope] Deleting folder-like objects.

2000-05-22 Thread Chris Withers
Bill Anderson wrote: > > > 2) Deleting a folder effectively removes everything under it (well, you [snip] > > catalog (leaving a nasty mess behind them...) > > Yeah, that can be annoying. Is there is any reason for it? Chris ___ Zope maillist - [

Re: [Zope] Deleting folder-like objects.

2000-05-22 Thread Bill Anderson
Chris Withers wrote: > > John Morton wrote: > > 1) You can delete them with the same practiced easy as any other object, > > along with everything in it. No 'Are you sure you want to shoot yourself > > in the foot' dialogs, or anything. (How hard to implement with > > manage_beforeDelete?) > > R

Re: [Zope] Deleting folder-like objects.

2000-05-22 Thread Chris Withers
John Morton wrote: > 1) You can delete them with the same practiced easy as any other object, > along with everything in it. No 'Are you sure you want to shoot yourself > in the foot' dialogs, or anything. (How hard to implement with > manage_beforeDelete?) Remember that Zope has an 'Undo' button

[Zope] Deleting folder-like objects.

2000-05-22 Thread John Morton
After a few experiments, I've observed a couple of things about deleting folder-like objects: 1) You can delete them with the same practiced easy as any other object, along with everything in it. No 'Are you sure you want to shoot yourself in the foot' dialogs, or anything. (How hard to implement