Re: [Flightgear-devel] Sailing Ships (was Re: Tides in FlightGear?)

2006-06-01 Thread Arnt Karlsen
On Thu, 1 Jun 2006 12:21:31 -0400, GWMobile wrote in message [EMAIL PROTECTED]: The water surface could then just be a specialized cloud layer. ..in a way, it is. ;o) ..has anyone tried this idea by now? -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar

Re: [Flightgear-devel] Sailing Ships (was Re: Tides in FlightGear?)

2006-06-03 Thread Jeff Koppe
As a long time Virtual Sailor user/idea contributor this thread caught my attention (well... once it said Sailing Ships... in the subject). In fact I've been toying with the idea of attempting to make my own cross-platform sailing simulator for several years. I had thought about using FG

[Flightgear-devel] Re : Maritime traffic

2011-12-16 Thread Olivier
on the type returned by AIS (cargo, tug, sailing, ...). Oliver -- Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way

Re: [Flightgear-devel] Sailing Ships (was Re: Tides in FlightGear?)

2006-05-31 Thread Steve Hosgood
already want to allow for things like aircraft carriers to behave more naturally - if they keep that in mind, hooking in a sailing ship later should be straightforward. Steve. ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net

Re: [Flightgear-devel] Sailing Ships (was Re: Tides in FlightGear?)

2006-06-03 Thread GWMobile
. On Sat, 3 Jun 2006 7:57 am, Jeff Koppe wrote: As a long time Virtual Sailor user/idea contributor this thread caught my attention (well... once it said Sailing Ships... in the subject). In fact I've been toying with the idea of attempting to make my own cross-platform sailing simulator

[Flightgear-devel] Sailing Ships (was Re: Tides in FlightGear?)

2006-05-30 Thread Steve Hosgood
n interest in improving FG's handling of water, might it be good to take in the idea that maybe one day the FG engine could be used for sailing ship simulation too? After all, FG's already got the 3D graphics engine, world scenery and a weather engine. Add in a sailing ship simulator "FDM

[Flightgear-devel] Way, way, way off topic!

2008-08-29 Thread Curtis Olson
This is way way way off topic, but some of you mind find it interesting and I have a very small connection to this adventure. http://junkraft.blogspot.com/ These guys just arrived in Honolulu after sailing a raft made out of plastic junk and a Cessna 310 fuselage from Los Angeles. They left

[Flightgear-devel] Sailing Ships and Submarines (was Re: Tides in FlightGear?)

2006-06-07 Thread Steve Hosgood
Oliver wrote: Maybe we could integrate code from the submarine simulation Danger of the Deep. They have allready very nice eye candy water effects. [...] If we think about this a little further perhaps they might be interested in a merge of both projects. Because even a submarine simulation

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread Melchior FRANZ
* Heiko Schulz -- Friday 13 July 2007: O.k. - but then I think (suggestion) it should be seperated into branches of combat, sailing, driving, etc... FDMs are already separated. You have to restart fgfs to change the mode. (Unfortunately!) I can really remember, that one of you said

Re: [Flightgear-devel] Rig of Rods

2010-04-01 Thread Michael Smith
a free sailing simulator (I just hope that my machine can handle the puppy :)). -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune

Re: [Flightgear-devel] Re : Maritime traffic

2011-12-16 Thread Adrian Musceac
(cargo, tug, sailing, ...). Type's already done (sort of), but the foam I have no clue how to get rid of it other than a different model. Some images near Amsterdam harbour: http://i.imgur.com/gNBqS.jpg http://i.imgur.com/7Gpyj.jpg http://i.imgur.com/gxN5L.jpg http://i.imgur.com/StpuV.jpg Crowded

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread Heiko Schulz
Hi, O.k. - but then I think (suggestion) it should be seperated into branches of combat, sailing, driving, etc... I can really remember, that one of you said, that the aim is to become a civilian simulator - so I'm mistaken? HHS --- GWMobile [EMAIL PROTECTED] schrieb: Flight gear

Re: [Flightgear-devel] incorrect altimetry

2007-02-15 Thread John Denker
% of the way along in this task, but the problem is going to be teaching environment.cxx to use a model of the air-column that does not violate Newton's laws. I've got the model, but retrofitting it into the FG structure may not be smooth sailing. The problem is that environment.cxx offers a baroque

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread GWMobile
as combat or non combat participating. On Fri, 13 Jul 2007 1:16 pm, AnMaster wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA512 Heiko Schulz wrote: Hi, O.k. - but then I think (suggestion) it should be seperated into branches of combat, sailing, driving, etc... I don't think that would

Re: [Flightgear-devel] YASim static friction

2009-02-23 Thread Diogo Kastrup
, dir); The carrier sailing out from underneath is strange, it looks like the groundcache can't finding a intersection with the ground for these aircrafts and it is using a fallback value. Can someone check if this happens without my patch also? I will try to find out why this is happening. Regards

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread GWMobile
simulator and sailing simulator. Then it will be simgear. On Fri, 13 Jul 2007 10:21 am, leee wrote: Yes, it absolutely be part of flight simulation software. The main reason I made the Canberra B(I)8 was so that I had an appropriate aircraft to investigate LABS/toss-bombing scenarios

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread GWMobile
participating. On Fri, 13 Jul 2007 1:16 pm, AnMaster wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA512 Heiko Schulz wrote: Hi, O.k. - but then I think (suggestion) it should be seperated into branches of combat, sailing, driving, etc... I don't think that would be a too good idea

Re: [Flightgear-devel] Rig of Rods

2010-04-01 Thread Jason Shepard
/listinfo/flightgear-devel This looks pretty interesting... I will have to give it a try as I have always wanted a free sailing simulator (I just hope that my machine can handle the puppy :)). -- Download Intel#174

Re: [Flightgear-devel] Sailing Ships (was Re: Tides in FlightGear?)

2006-06-01 Thread Steve Hosgood
stead of hoping for great seascapes from FG/SimGear in the near (or not so near) future, I would first improve your existing "FDM", add the ocean, include navigation aids, etc. Stars, sun and a stopwatch. That's all you get! Ok. Ok, I'm joking of course. That's all you get in the 18th centu

Re: [Flightgear-devel] Sailing Ships (was Re: Tides in FlightGear?)

2006-06-01 Thread GWMobile
the ocean, include navigation aids, etc. Stars, sun and a stopwatch. That's all you get! Ok. Ok, I'm joking of course. That's all you get in the 18th century, but if sailing ships worm their way into the FG world, they'll be usable in any timeframe. After all, tall ships are still with us

Re: [Flightgear-devel] YASim static friction

2009-02-23 Thread Diogo Kastrup
Em Seg, 2009-02-23 às 17:58 -0300, Diogo Kastrup escreveu: The carrier sailing out from underneath is strange, it looks like the groundcache can't finding a intersection with the ground for these aircrafts and it is using a fallback value. Can someone check if this happens without my patch