OK I implemented function void DSMCall::playFile_precoded(const string&
name, bool loop, bool front) and built dsm.so module and tried loading sems
but hit an error
 ERROR: could not find action for
'playFile_precoded("/usr/local/lib/sems/audio/min_ivr/demo.predef")'
(missing import?)

As this function is in DSMCALL.cpp and DSMCALL.h it should be able to parse
right?

On Mon, Sep 29, 2014 at 1:12 PM, Stefan Sayer <[email protected]>
wrote:

> John Nash wrote on 09/28/2014 06:11 AM:
> > Sorry i was busy working something else last few days. I have started
> > going through the code before changes. Before I go and start making
> > mess in stable code I want to be clear on what I am doing.
> >
> > In prerecorded application I think following lines are responsible to
> > finally play a file.
> >
> > 1- file->open() ---- Open the file of correct codec as per payload-type.
> > 2- setOutput(file); ---- It i think copies the buffer into session to
> > finally play.
> not really, it sets the pointer of the session's output so that when
> audio is requested its read from there
>
> > 3- AmSession::onSessionStart(); ---- This starts playing the file.
> >
> > Now the real reason i want to implement this in playfile() function of
> > DSM.cpp because I want to use playfile_precoded (Lets say) multiple
> > times (I want to play files like "You.g729", then "have.g729" then
> > "Hundred.g729"...and so on.
> >
> > If we maky a playfile_precoded() it will be like this ...
> > {
> >
> > AmPrecodedFileInstance* file =
> > file_def->getFileInstance(RTPStream()->getPayloadType());
> > if (!file) {
> > ERROR("no payload\n");
> > }
> > if (!file || file->open()) {
> > ERROR("PrecodedDialog::onSessionStart: Cannot open file\n");
> > dlg->bye();
> > setStopped();
> > return;
> > }
> >
> > setOutput(file);
> >
> > }
> >
> > But if i call this function multiple times wouldn't it set buffer to
> > last file?.. There should be some kind of queue to really work it out
> > (Or may be there already is)
> there is a Playlist already in place for DSM. playFile in DSM just
> adds them to the playlist, you can simply do the same with a precoded
> file instance. have a look at the code in DSMCall and DSMCoreModule.
>
> >
> > Also I need to implement Stop Function?
> already taken care of
>
> stefan
>
>
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