What is a reasonable number of users that one can expect to reliably share one activity? Does an XS schoolserver make a difference in this regard?
Sugar doesn't seem to place any limits, so conceivably there could be 100 kids trying to access the same instance. I tried a game of Memorise on XOs in a class last week, and I saw errors such as children being able to connect to the session but not actually participate (which basically halted the game when it came to that child's turn). This can be frustrating for the children and the teacher. If we could manage their expectations, they would be much more receptive. Games in other media (board games, console games, etc.) cite a hard limit on the number of players (e.g. "2-4 players"). Might it be useful for us to do that in Sugar? This could be implemented as a mere recommendation or a hard restriction in the code. Thanks, Sridhar Sridhar Dhanapalan Technical Manager One Laptop per Child Australia M: +61 425 239 701 E: srid...@laptop.org.au A: G.P.O. Box 731 Sydney, NSW 2001 W: www.laptop.org.au _______________________________________________ Server-devel mailing list Server-devel@lists.laptop.org http://lists.laptop.org/listinfo/server-devel