I didn't notice before, but the keycompiler actually has a commandline
option to set the working directory.. unfortunatly this value was
actually not used, so i fixed that, now it sets the currentdirectory
to the value set by the working directory.
The pre-build keycompiler commands now use a different working
directory using that mechanism.
So now we can all use the same BuiltinKeyMaps.cfg file on all platforms...

On 9/20/07, William Lahti <[EMAIL PROTECTED]> wrote:
> That's a very easy fix: just use (off the top of my head)
> Environment.CurrentDirectory = Path.GetFolderName (cfgfile); in the
> keycompiler before it starts opening the files... I'd do it if it
> wouldn't suck me in and stop me from getting my paying work done.
> Sorry :-\

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