I didn't notice before, but the keycompiler actually has a commandline option to set the working directory.. unfortunatly this value was actually not used, so i fixed that, now it sets the currentdirectory to the value set by the working directory. The pre-build keycompiler commands now use a different working directory using that mechanism. So now we can all use the same BuiltinKeyMaps.cfg file on all platforms...
On 9/20/07, William Lahti <[EMAIL PROTECTED]> wrote: > That's a very easy fix: just use (off the top of my head) > Environment.CurrentDirectory = Path.GetFolderName (cfgfile); in the > keycompiler before it starts opening the files... I'd do it if it > wouldn't suck me in and stop me from getting my paying work done. > Sorry :-\ ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ SharpOS-Developers mailing list SharpOS-Developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/sharpos-developers