Annnnd committed in r682

On Jan 5, 2008 2:07 AM, Aaron <[EMAIL PROTECTED]> wrote:
> Now who would have guessed a kernel game would pop up?
> I started on a simple project to get my feet wet with the kernel, and
> decided to take it to a playable state. I had to make
> SharpOS.Kernel.ADC.X86.PIT allow more than one timer handler, since I
> don't see any threading going on yet. I also didn't see a way to remove
> the application from that (and the KeyDown event too), so it's not too
> good in that respect until the limit goes beyond the default 4 or there
> pops up a way to remove the handler (Or better yet: threading support).
> There are a few hacks to help make it integrate smoother into the
> prompter interface.
> I also don't know how to translate the timer ticks into real time so
> this game plays at different speeds depending on the tick duration (for
> example it ran much faster on VMware than VirtualBox).
>
> It also doesn't have any levels yet, they'll come soon though. You just
> hunt as many apples as you can (they are supposed to be apples, right?
> If not, they are now :P).
>
> Screenshot attached.
>
> Patch attached and made against revision 657. It's not the cleanest of
> code; it's not terrible, but could be cleaned up. I was more focused on
> getting things working and such.
>
> Enjoy! :)
>
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-- 
fury

long name: William Lahti
handle :: fury
freenode :: xfury
blog :: http://xfurious.blogspot.com/

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