Annnnd committed in r682 On Jan 5, 2008 2:07 AM, Aaron <[EMAIL PROTECTED]> wrote: > Now who would have guessed a kernel game would pop up? > I started on a simple project to get my feet wet with the kernel, and > decided to take it to a playable state. I had to make > SharpOS.Kernel.ADC.X86.PIT allow more than one timer handler, since I > don't see any threading going on yet. I also didn't see a way to remove > the application from that (and the KeyDown event too), so it's not too > good in that respect until the limit goes beyond the default 4 or there > pops up a way to remove the handler (Or better yet: threading support). > There are a few hacks to help make it integrate smoother into the > prompter interface. > I also don't know how to translate the timer ticks into real time so > this game plays at different speeds depending on the tick duration (for > example it ran much faster on VMware than VirtualBox). > > It also doesn't have any levels yet, they'll come soon though. You just > hunt as many apples as you can (they are supposed to be apples, right? > If not, they are now :P). > > Screenshot attached. > > Patch attached and made against revision 657. It's not the cleanest of > code; it's not terrible, but could be cleaned up. I was more focused on > getting things working and such. > > Enjoy! :) > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2005. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > SharpOS-Developers mailing list > SharpOS-Developers@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/sharpos-developers > >
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