Over the network (ssh), glxspheres was very aliased (as in missing frames made it look like the spheres were moving erratically).
> What encoding are you using? z = 1 and RGB seems to work the best. Obviously producing 1,000 fps would produce such aliasing. glxspheresd was a bad test. With the wine game, still only 8 fps maybe with the best options I found and awkward mouse. I'll experiment with a better client and see how that fares. On Thu, Dec 12, 2013 at 11:09 PM, Antoine Martin <[email protected]>wrote: > On 13/12/13 06:10, ... wrote: > > Over the network (ssh), glxspheres was very aliased (as in missing > frames made it look like the spheres were moving erratically). > > What encoding are you using? > > Warcraft III running through wine over the network ran in fullscreen on > the client, though fonts were too small, but you are right, the mouse is > super laggy. Also, the graphics were laggy I'm sure due to network latency > and the client being too slow at video decompression. The client is an old > Pentium 4. > > Decoding side we don't use any acceleration yet, that's a low priority as > most CPUs can decode h264 cheaply enough. A Pentium 4 however... > > Looks like tuning network usage and compression requirements is the > next thing to look at. > > All of this should be self tuning and you are unlikely to find a magic > bullet here. > > If you are on a LAN, consider using "RGB" encoding and latest trunk: > http://xpra.org/trac/wiki/Encodings#ChoosinganEncoding > You can find some more background on the wiki: > http://xpra.org/trac/wiki/WindowRefresh > > Cheers > Antoine > _______________________________________________ shifter-users mailing list [email protected] http://lists.devloop.org.uk/mailman/listinfo/shifter-users
