Hmm everything you describe here sounds striaghtforward; following the mouse and rotating the sprite for example (I had some very promising results in the rotating things department! yay ;)
but when you fire a bullet, the bullet "hitting" the object might be challenging for non-rectangular targets without my hit detection suggestion available. As an implementational suggestion: Somewhere shoes is testing the point under the mouse for hit detection while testing for clicks, and hover over and the like right? Perhaps exposing part of that interface to the ruby code would do the job; such that you pass in the x/y you want to test, and internally what gets passed in is the mouse's x/y. :) Just a guess based on how the code *might* already be implemented! ;) Thx! - - Jesse On Jan 25, 2008 2:30 PM, Timothy McDowell <[EMAIL PROTECTED]> wrote: > My definition of 'gellin' would be for shoes to be able to create a > simple, 360 degree 2d shooter! How would shoes handle this and any > tips on how I'd go about it? > > More of an example: Player moves mouse around (cursor object follows > it, like a crosshair) and the 2d image/sprite rotates to face the > mouse. > > -- > --TIMOTHY >
