Quick bug report: If I click and drag off/near the right side of the
screen (on Leopard here) I get a Nil class exception. Looks good
otherwise. A pause toggle would be nice when you want to keep speed
consistent but still get a chance to draw stuff in without dragging
the slider to 0.

On 2/6/08, Jeremy Ashkenas <[EMAIL PROTECTED]> wrote:
> Sure thing. Here's a copy with :resizable => false
>
> Unfortunately, :resizable doesn't seem to have any effect whatsoever
> on the mac, which is why I wasn't aware of it before.
>
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>
> On Feb 5, 2008, at 2:00 PM, Roman Semenenko wrote:
>
> > Thanks, Jeremy!
> > Yesterday I thought to start writing something like this.
> > Yes, it works good on Linux, but I have a proposal.  As this app
> > doesn't change it's layout or behavior on window resize, and have
> > fixed width and height, could you add ":resizable => false" option
> > to Shoes.app [options] do block? Without this, window will fill all
> > frame in tiling window managers, like ion3, wmii, xmonad etc.
> > Thanks again.
> >
> > Jeremy Ashkenas wrote:
> >> For your consideration, a game. A Game of Life. Some even call it
> >> *The* game of life.
> >>
> >> To play with it, click and drag across the screen to make critters.
> >> Click individual critters to make them disappear. Use the slider at
> >> the
> >> bottom to speed up and slow down the generations. If you slow down
> >> enough, the critters will pause, so that you can edit them to your
> >> liking.
> >>
> >> "Clear" and "Seed with Critters" do what you'd expect.
> >>
> >>
> >> Three avenues of inquiry:
> >>
> >> I'm having a bit of trouble with consistency between Shoes Curious
> >> on Mac and Windows. It works great on Leopard. But on Windows XP
> >> the main flow doesn't seem to draw anything. Does Shoes on Windows
> >> not clear individual stacks and flows yet?
> >>
> >> Does this work on Linux at all?
> >>
> >> Maybe we could get a slider control in Shoes itself, patterned
> >> after the
> >> one towards the bottom of the file. It returns a float between 0
> >> and 1.
> >>
> >>
> >> Okay,
> >> — Jeremy
> >>
> >> ------------------------------------------------------------------------
> >>
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> >
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