As a quick work around, you could have an animate outside of the
keypress, and set an instance or class variable that the animate loop
checks the state of to enable and disable stuff.
On 26/06/2008, at 2:51 PM, Tieg Zaharia wrote:
Hi list,
I was wondering why it's not possible to call animate() inside a
keypress event? All the typical Shoes shapes seem to work in one,
but if you nest an animate() loop in there it doesn't work.
Is animate() mostly intended to encompass whole apps, or is it
possible to do little animate() parts only when we need them?
-tieg