That would be great! I am writing an xml/yaml shoes ruby
everything-based virtual social world ;-) Whew. A sprite class would
help me with the moving of the char.

On Sat, Jul 12, 2008 at 8:06 AM, Eric K Idema <[EMAIL PROTECTED]> wrote:
> First, thanks to everyone who helped me out during yesterday's ShoesFest.  I
> had a lot of fun.  If you didn't see it, this was my ShoesFest project:
>
>  http://the-shoebox.org/apps/60
>
> The code is here:
>
>  http://github.com/eki/shoesfest/tree/master
>
> Some parts of the code are a little sloppier than I'd like, but it was a one
> day effort to build a UI for a library I already had.
>
> For the next ShoesFest I'm thinking about working on a Sprite widget.  Goals:
>
>  *  Animated movement
>    * nudge -- give the sprite a little push, it'd eventually slow to a stop,
>               potentially useful with keyboard input
>    * ease  -- move the sprite to a given point, the sprite would slow down
>               as it reaches it's destination (ease into place)
>    * travel -- set the sprite in motion in a given direction at a given
>                speed.  It would continue moving indefintely
>    * soft_stop -- slow to a stop
>    * hard_stop -- stop immediately
>
> For animated movement, it would be helpful to be able to read the (x,y)
> coordinates of an imageblock (I plan on backing the Sprite with an
> imageblock).  If it's not there, though, it's not a big deal, I can store 
> (x,y)
> separately in the Sprite.
>
> Also, is it possible, from a Widget, to get it's parent?  Whether a Stack,
> Flow, or Shoes::App?  This would be useful for bounding the Sprite's motion.
>
> Is it possible to get siblings?  Like, say we have a Sprite in a Stack that
> also contains, say, a Wall Widget.  It'd be nice if the Sprite could find it's
> sibling the Wall and bounce off it.
>
>  * Animated show / hide
>    * fade -- Change the opacity of the Sprite so it fades away
>    * appear -- Change the opacity of the Sprite so it gradually appears
>
> It'd be super handy if the existing show / hide mehtods took a time parameter
> and handled animation themselves.  Short of that, it'd help to be able read
> the children of an imageblock and each child's opacity (fill / stroke).  If we
> can't read fill / stroke, it'll be tough to write general code for this.  It'd
> be nice to be able to change fill / stroke, but I could write the code to
> redraw each child with adjusted fill / stroke.
>
>  * Color shift
>    -- gradually change a given color into another color.  This would sort of
>       be a generalization of fade / appear, but we could apply the change to
>       parts of a Sprite.  Say, a Sprite is composed of several rects and
>       ovals, it'd be cool to change all the blue rects and ovals to red while
>       leaving the other colors alone.
>
> That's probably more than enough to try to accomplish on a single day.  To 
> wrap
> it up, if the following could be added to Shoes it'd be greatly appreciated:
>
>  * Read (x,y) coords of imageblocks (and Shapes, Images, etc as a bonus)
>  * Read fill / stroke
>  * Bug fix for the imageblock.clear crash
>  * Navigate parent, children, siblings for Widgets (actually, maybe we can
>    already do this?)
>  * Change fill / stroke (not necessary)
>
> Thanks again to everyone who made the first ShoesFest so much fun!
>
> Eric
>
> --
> [EMAIL PROTECTED]
>
>

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