>
> I was just thinking about this the other when I was looking through
> the Micro Lua DS docs (which I'm borrowing some good ideas for
> sprites and game maps.)
> <http://docs.google.com/View?docid=dhhg3sq4_25dbbj2qtn>
>
> Their images have `mirrorH` and `mirrorV` methods for this. (And
> `setTint`.) Though I think it would be hand to add `matrix` as well,
> to define your own transformations.
> <http://www.cairographics.org/matrix_transform/>


setTint?! I thought that was usually accompanied by brightness, contrast,
etc. hehe. I think the mirror methods would be awesome, although the public
schools I attended unfortunately omitted matrices from my entire K-12
education, so I can't comment on the matrix part.

It would be killller if Shoes had built-in sprites. (it's really nice how
Micro Lua lets you add >1 animation to a sprite too).


> Yes, this is a bug in the `left` and `top` methods for nested slots.
> A fix is up.  These two methods should report their coordinates
> relative to their parent, but they were reporting actual
> coordinates.



Rule! Thanks _why,


-tieg

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