> > I was just thinking about this the other when I was looking through > the Micro Lua DS docs (which I'm borrowing some good ideas for > sprites and game maps.) > <http://docs.google.com/View?docid=dhhg3sq4_25dbbj2qtn> > > Their images have `mirrorH` and `mirrorV` methods for this. (And > `setTint`.) Though I think it would be hand to add `matrix` as well, > to define your own transformations. > <http://www.cairographics.org/matrix_transform/>
setTint?! I thought that was usually accompanied by brightness, contrast, etc. hehe. I think the mirror methods would be awesome, although the public schools I attended unfortunately omitted matrices from my entire K-12 education, so I can't comment on the matrix part. It would be killller if Shoes had built-in sprites. (it's really nice how Micro Lua lets you add >1 animation to a sprite too). > Yes, this is a bug in the `left` and `top` methods for nested slots. > A fix is up. These two methods should report their coordinates > relative to their parent, but they were reporting actual > coordinates. Rule! Thanks _why, -tieg
