On Apr 6, 2009, at 5:09 PM, Abhijit Hoskeri wrote:
You can draw on images by calling drawing functions on your image
objects. A simple example that draws whereever the mouse goes:
Shoes.app do
@image = image('/path/to/image.jpg')
oldx, oldy = 0, 0
motion do |x, y|
print "motion called: #{x}, #{y}, #{oldx}, #{oldy}\n"
@image.line(oldx, oldy, x, y)
oldx, oldy = x, y
@image.show()
end
end
Oh happy day! That's exactly what I needed. thanks. wait... what's @image.show() doing there?
