Is it possible to use a double buffered setup with Shoes? Ie: Draw on backscreen buffer (not displayed) then 'flip' it out with the currently displayed buffer? I would think it would reduce flicker...
-- --Timothy.
Is it possible to use a double buffered setup with Shoes? Ie: Draw on backscreen buffer (not displayed) then 'flip' it out with the currently displayed buffer? I would think it would reduce flicker...
-- --Timothy.