Hi _why,
Thank you for the explanation.
I understood to need `start` block!
But still a bit confusing for the following behavior. :(
Shoes.app do
o = oval :top => "50%", :left => "50%"
start do
para "oval is at (#{o.top}, #{o.left})"
end
end
Run the above snippet, it didn't work and I got the error
on Shoes console window:
Error in C:/Program Files/Common Files/Shoes/0.r1134/lib/shoes.rb line 394 :
can't convert String into Integer
Then replaced "50%" to 0.5.
It works but displayed `oval is at(0, 0)`.
Then again replaced "50%" to 100.
It works and displayed `oval is at(100, 100)`.
Umm... I'm using Windows XP and Shoes 2 (0.r1134).
Regards,
ashbb
On Sat, May 23, 2009 at 12:50 AM, _why <[email protected]> wrote:
> On Fri, May 22, 2009 at 12:04:35PM +0000, Ehsanul Hoque wrote:
> > Ahh, well I did expect it to work like that, hmmm... It still
> > could be justified I suppose, it's really upto _why whether
> > it's a bug, or just a "feature", just how it works.
>
> Until the image is drawn, you can't really know `top` and `left`.
>
> For instance, let's say you're using percentages:
>
> Shoes.app do
> o = oval :top => "50%", :left => "50%", :radius => 20
> para "Oval is at (#{oval.top}, #{oval.left})"
> end
>
> Until we compute the window size, the coordinates can't be shown.
> So, what you do is get the coordinates in the `start` block:
>
> Shoes.app do
> o = oval :top => "50%", :left => "50%", :radius => 20
> start do
> para "Oval is at (#{oval.top}, #{oval.left})"
> end
> end
>
> Because the start block runs after the first paint.
>
> It still feels like a bug, but I'm not sure if I want to recompute
> every slot each time a new element is added. I will probably have
> `top` and `left` and `width` and so on return exceptions if you
> try to use them before the window is painted... I don't know.
>
> _why
>