Hello Community, currently i try to do something against these navit low performance stuff.
now i have some quesetions: Compiler: there is a configure option "--avoid-float". the oe toolchain does ask the TARGET_FPU var to set the configure flag if it is "soft". i can't find anything about the fpu settings for shr. does freerunner have an fpu in hardware or is it better to avoid floading point stuff? X: while i found that the huge cpu usages is caused of the osd items which are in config, i asked myself, why did the author of the osd layout did not have had the problem? does anything change in X? ok, the real reason why there is the high usage, the osd is repainted every single gps tick. thats to many for the freerunner, now. i try to fix it, but the querstion: why does it work, somwhere in the past? X,Glamo,kernel,gtk (did not try sdl)? Carci _______________________________________________ Shr-devel mailing list [email protected] http://lists.shr-project.org/mailman/listinfo/shr-devel
