From: Sergey Lyubka [mailto:[EMAIL PROTECTED]
Sent: Monday, December 01, 2008 2:54 PM
To: David Lethe
Cc: shttpd-general
Subject: Re: [shttpd-general] Moving to code.google.com
David,
I think this mailing list is exactly the right place for this sort of things.
Thanks a lot for your effort!
I'll get back on that when I start to work on Win32 side, which will happen
very soon, not later than this weekend. After being quite busy at work
recently, now I seem to get some free time, which I'd like to spend on
finishing the move.
I will be using MSVC6, which is an old compiler, my ignorant guess is that
32-bit executable it generates can be run on Win64 without any trouble.
Sergey
On an x64 platform, it isn’t that big of a deal to just compile in 32-bit mode,
but on an IA64 platform, you not only take a big CPU hit if not doing native,
but have to install a full X86 emulation layer onto the O/S. With VS2008,
Vista, virtualization, and MSFT’s desire to move people to 64-bit native
computing, it is best to just bite your lip and go with the flow and add the
typecasting necessary to run 64-bit apps in 64-bit mode. 32-bit apps that
run on 64-bit MSFT operating systems have to deal with things like WOW;
multiple sets of registries; 2 “Program Files” directories; special handling
for an installer;
Yuk. So much easier to make the app compile natively on both 32 & 64-bit.
Also since most of the UNIX variants use 64-bit variables and file systems such
as ZFS can handle massively large files and structures, then sooner or later
an app such as this is going to need to be tweaked for full 64-bit support ..
might as well do it now before you release this.
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