From: Sergey Lyubka [mailto:[EMAIL PROTECTED] 
Sent: Monday, December 01, 2008 2:54 PM
To: David Lethe
Cc: shttpd-general
Subject: Re: [shttpd-general] Moving to code.google.com

 

David,

I think this mailing list is exactly the right place for this sort of things. 
Thanks a lot for your effort!

I'll get back on that when I start to work on Win32 side,  which will happen 
very soon, not later than this weekend. After being quite busy at work 
recently, now I seem to get some free time, which I'd like to spend on 
finishing the move.

I will be using MSVC6, which is an old compiler, my ignorant guess is that 
32-bit executable it generates can be run on Win64 without any trouble. 

Sergey

On an x64 platform, it isn’t that big of a deal to just compile in 32-bit mode, 
but on an IA64 platform, you not only take a big CPU hit if not doing native, 
but have to install a full X86 emulation layer onto the O/S.    With VS2008, 
Vista, virtualization, and MSFT’s desire to move people to 64-bit native 
computing, it is best to just bite your lip and go with the flow and add the 
typecasting necessary  to run 64-bit apps in 64-bit mode.    32-bit apps that 
run on 64-bit MSFT operating systems have to deal with things like WOW; 
multiple sets of registries; 2 “Program Files” directories;  special handling 
for an installer; 

Yuk.   So much easier to make the app compile natively on both 32 & 64-bit.

Also since most of the UNIX variants use 64-bit variables and file systems such 
as ZFS can handle massively large files and structures,  then sooner or later 
an app such as this is going to need to be tweaked for full 64-bit support .. 
might as well do it now before you release this.  

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