_clothes_ unlike cloth are customised, but (khadi or not) are rarely open source, since altering them typically requires reverse engineering. the quality of this, as anyone who's gone to an indian tailor to alter or create something will attest, is variable.

When my wife was helping out with theater costuming, the head of the department pointed out that back when weaving was a significant economic activity, most sartorial cultures weren't willing to waste any of that hard work and based their clothing around different ways to fold rectangular pieces of cloth around non-rectangular people[0,1].

however, clothes, unlike cloth, could potentially be open source - if the stitching patterns were attached in a lable like the cleaning instructions, and stitches were designed to be easily removable.

One issue (with respect to the variable results above) is that, like providing or omitting symbolic information in libraries, different sewing techniques lead to alterable and inalterable clothes. Sewing machine stitches may be more or less removable[2], but the serger, which is easier and faster and hence more popular, yields relatively inalterable seams.

-Dave

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[0] when we went sari shopping, the shopkeepers in LA seemed to be very happy that we were looking for clothes intended for wear (as opposed to cloth destined for interior decoration), and spent a fair amount of time teaching their particular techniques for wrapping a non-rectangular person in a rectangular cloth. [1] on another list, it was pointed out that guys, being less non-rectangular than women, have an easier time buying stuff off the shelf -- so one explanation for fashions of the last several years is that they allow women's clothes manufacturers to construct simple tubes, because their customers should be happy when they stretch to fit.[3] [2] a check in the closet reveals that my trousers expect to be worn long enough for me to get fat, but not my shirts. [3] an egregious misuse of technology: scan your client, then custom-print a fabric under a transform so that after it's been darted and gored and sewn, the pattern appears unbroken. ("developing" a 3D surface onto a flat pattern probably started with tailoring, became more formal in manual drafting techniques for sheet metal work, and currently finds itself implemented in software to uniformly texture skins for CG models)

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