> Reminds me of this strip:
> http://www.ctrlaltdel-online.com/comic.php?d=20031215

I don't think that's what the person writing the article was talking
about at all.

He's actually making a more subtle argument which I find really
interesting. Now, he doesn't connect it up to current US Army policy
and research, but there is a guy in my program here that is doing
that, so I read the article through that lens.

Given that the desires of US Army policy and research is the ability
to know about and be able to strike terrorists at any given time or
place ("They can kill me with a single head shot from halfway across a
map -- or expertly circle me while jumping around, making it
impossible for me to land a shot, while they pulverize me with
bullets.") might actually make terrorism worse.

Now that is an interesting argument.

Because some people feel as if there is no way in which they can win
or even make a stand against another military force, you take up a
different set of goals ("Even though I've read scores of articles,
white papers and books on the psychology of terrorists in recent
years, and even though I have (I think) a strong intellectual grasp of
the roots of suicide terrorism, something about playing the game gave
me an "aha" moment that I'd never had before: an ability to feel, in
whatever tiny fashion, the strategic logic and emotional calculus
behind the act.").

Cheers.
Casey

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