Udhay,
have to admit, he is an acquaintance. Share a bunch of very good friends with 
him :).
regards
Anish

Anish Mohammed
Twitter: anishmohammed
http://uk.linkedin.com/in/anishmohammed
Skype: thecryptic


> On 10 May 2016, at 02:42, Udhay Shankar N <[email protected]> wrote:
> 
> Venkatesh Rao is a very smart (if extremely prolix) guy. I don't actually
> agree with the basic premise of this essay, but wanted to see what silklist
> thought - several of the regulars have probably passed this milestone
> already, including myself.
> 
> Comments?
> 
> Udhay
> 
> http://www.ribbonfarm.com/2016/04/28/immortality-begins-at-forty/
> 
> Immortality Begins at Forty
> April 28, 2016 By Venkatesh Rao
> 
> I discovered something a couple of years ago: Almost all culture, old or
> new, is designed for consumption by people under 40. People between 40 and
> O (an indeterminate number defined as “really, just way too old”),  are
> primarily employed as meaning-makers for the under-40 set. This is because
> they are mostly good for nothing else, and on average not valuable enough
> themselves for society to invest meaning in.
> 
> Immortality
> 
> The only culture designed for people between 40 and O is prescription drug
> ads and unreadably dense literary novels. Between age O and Ø, the age at
> which you die, there is only funerary culture. That second link is to an
> app for managing your own death called Cake. Why cake? Your guess is as
> good as mine.
> 
> But there’s a plus side. Forty is when immortality begins.
> 
> A very general life-stage map across civilizations and eras looks like this:
> 
> 0 to a: Achieve launch velocity
> a to 40: Play culture!
> 40 to O: Ah crap, I have to make shit up for others now?
> O to Ø: Let them eat cake
> The new number in the scheme above, a, is the age at which you achieve
> enough of a restless drive, via either increasing resentment (some sort of
> red pill) or cluelessness (some sort of blue pill), to play for meaning.
> 
> In the scheme above, 40 is the only roughly stable number. It exists as an
> approximately fixed point because it is an emergent outcome of history. It
> is reflected in the nature of humanity’s collective cultural archives,
> religions, sitcoms, ideologies, self-improvement plans, justifiably ageist
> 40-under-40 award schemes, weight-loss plans, and dating advice.
> 
> In case you hadn’t yet noticed, the few older archetypes and characters who
> do play a role in our collective cultural imagination tend to be
> unrealistically wise, healthy, evolved, and wondrously well-prepared for
> retirement. Unlike archetypes of youthful beauty and vigor, these are not
> meant to set unrealistic standards for older people to actually strive
> towards. It’s too late for them. They are meant to prevent young people
> from getting too distracted by their own future concerns to play the
> present-day meaning games the world needs them to play.
> 
> The other numbers can float, which means you can get extraordinarily
> fucked-up lives if (for instance), your a is higher than 40 or your O is
> under 40.
> 
> If you’re lucky, the following set of inequalities will hold for you, and
> you will be able to experience that most precious of all things, a life
> lived forward in time:
> 
> 0 < a: you have childhood innocence to lose
> 
> a < 40: you have enough value that society does culture to you
> 
> 40 < O: there is enough time to take revenge for having had culture done to
> you
> 
> O < Ø: if you’re lucky, there will be time to rest and observe in peace
> 
> Some well-known fucked-up life scripts include:
> 
> O < a: Acting dead
> 
> a  > 40: Peter Pan
> 
> 40 > 40: Has-been
> 
> 40 < 40: Burnout
> 
> Ø < a: Died tragically and heroically young
> 
> Ø < Ø: Painful and unwanted life extension
> 
> Once society stops doing culture to you, and you’re on your own,
> immortality begins. The morning after your fortieth birthday, you
> experience the first day of the rest of time.
> 
> There is an obvious question that everybody should ask but nobody does: how
> would you know if you were immortal?
> 
> It is not enough to merely go through one or more death experiences,
> miraculously surviving each one. By virtue of living in 2016, you’ve
> probably already sailed through many infections and diseases that would
> have killed you a few hundred years ago. You’ve probably also committed
> what would have been capital crimes in ages past.
> 
> No, you begin to experience immortality the first time you recognize the
> transience of experiences you thought were permanent, and more subtly, the
> permanence of experiences you hoped were transient.
> 
> This recognition generally ruins culture for you, since culture is built
> around the game of a meaningful search for eternal truths, timeless values
> and changeless habits of prowess. And, it goes without saying,
> transcendence of the unpleasantly transient.
> 
> Time, of course, is the merciless slaughterer of all these infinitely
> qualified anchors of the meaning of life. Wait long enough, and every truth
> will crumble. Wait long enough, and every value will dissolve into moral
> ambiguity. Wait long enough, and every habit will decay, first into ritual,
> then into farce. Wait long enough, and every slain demon will rise again.
> 
> And then you will be free. Something almost nobody wants, but almost
> everyone is forced to endure past 40.
> 
> Unless you have kids, in which case you may be eligible for an extension.
> 
> Forty years is not enough to specifically undermine every truth, value, and
> habit, but it is long enough to generally undermine the idea that there are
> non-transient truths, values, and habits. You’ve seen too many business
> cycles, too many political cycles, too many cultural cycles, too many
> saints and sinners trading places, to believe that this time a source of
> meaning will endure.
> 
> I’ll call any emotionally coherent collection of truths, values and habits
> meaning. The half-life of a representative basket of meaning is about
> twenty years, adjusting for purchasing power parity.
> 
> Forty is also the age at which point it stops being worth anyone’s while to
> manufacture and invest meaning in you. It is this drying up of supply —
> meaning, by virtue of its transience is a consumable — more than any
> maturation into nihilism, that triggers the shift into an immortal frame of
> mind.
> 
> What really drives home the visceral sense of the transience of all meaning
> is the realization, around forty, that not only is nobody going to supply
> you with comforting permanences anymore, but that you have to begin to
> repay a debt you did not realize you had incurred. You have to create
> meaning games for others to play. There are not many other jobs for the
> 40-to-O crowd.
> 
> Not only is it all meaning transient, it must all be manufactured by
> somebody.  Meaning doesn’t just happen. Civilization functions by putting
> the 40-to-O crowd to work, creating meaning games for the a-to-40 set to
> play.
> 
> Give a man a fish, and he’ll eat for a day. Stock a lake with fish, and
> he’ll fish till he’s 40, at which point it’s generally not critical to
> anyone else that he continue to eat.
> 
> If you’re lucky, the meaning game you play in your a-to-40 years will have
> been designed by a tradition of not-entirely-malevolent 40-to-O sociopaths.
> 
> If you’re even luckier, the meaning games you help create for others in
> your 40-to-O will not be entirely bereft of kindness. This matters more for
> you than for the people who play your games.
> 
> The transience of the seemingly permanent is well-recognized, even though
> Buddhists around the world work hard to mystify it. A word or two about the
> permanence of the seemingly transient.
> 
> There are many experiences we hope are transient. Experiences that
> threaten, and ultimately destroy, meaning. Experiences about which we say,
> this too shall pass.
> 
> Generally they do. Unfortunately they also keep coming back. The causes
> change — today it is Zika, Trump and robots, yesterday it was the Spanish
> Flu, machine guns and George Wallace.
> 
> The transient experiences keep coming back, but the meanings they destroy
> don’t. Indeed, the permanence of transience is merely the negative space
> formed by the creative destruction of meaning. Change, as the saying goes,
> is the only constant.
> 
> This is a good thing.
> 
> Culture is the necessary art of perpetuating the disturbing rumor that
> reality is meaningful. That beneath the pain and the pleasure, the cruelty
> and the compassion, the estranging and the connecting, the breaking and the
> making, the ugliness and the beauty, the losing and the winning, the dying
> and the living, there is Something More.™
> 
> Reality of course, is the bit that doesn’t go away when you stop believing
> in it. The meaning of reality, unfortunately, isn’t part of reality. And
> beyond reality, there is nothing more.
> 
> But with a little skill, it is possible to prevent most people from
> figuring this out until they have paid more in taxes and social security
> than they will demand back.
> 
> This is a good thing. And I am not being snarky. It is good that things are
> this way.
> 
> The way you perpetuate the rumor is by making meaning games. These come in
> many forms, besides the obvious ones like creating a religion or writing a
> poem. Like being a good middle manager, running for President, or
> announcing a daring plan to colonize Mars.
> 
> All fall into one of two patterns: redistributing meaning and creating new
> meaning. There is also a third category, accelerating the destruction of
> rotting meaning. But since rotting meaning self-destructs naturally anyway,
> there isn’t much demand for accelerating the process. Still, there’s a
> living to be made in shorting the meaning markets.
> 
> Redistributing meaning requires creating strongly escaped realities by
> sealing off inconveniently meaningless bits of reality. Things like
> religion fall into this category. By shifting Significance from Some Things
> to Some Other Things, redistribution can manufacture a new signal from old
> noise, and motivate the restlessness and motion the world requires of the a
> to 40 set.  It may not be very useful motion (indeed the motion is usually
> circular), but it creates liquidity in the meaning economy.
> 
> Creating new meaning means disturbing the universe. By sciencing the shit
> out of it, as we have discussed several times before. This does not
> directly create either meaning or meaning games. In fact, given the
> fundamentally nihilistic character of sciencing shit, the core activity
> threatens meaning more than it creates meaning.
> 
> But for those standing far enough away that they can Fucking Love Science!
> instead of actually doing science, disturbing the universe creates
> pleasantly disturbing rumors that J. Alfred Prufrock  actually had an
> overwhelming question. One to which he could have discovered the answer if
> only he’d had the courage to disturb the universe. A fucking lovely answer.
> 
> The grim truth is not that there is no profoundly satisfying answer. The
> grim truth is that there is no overwhelming question. Poor Alfred just
> wasn’t very good at turning 40.
> 
> Redistributing meaning or creating meaning. You’re either an art history
> major, or you can science the shit out of things. There is no middle.
> 
> This way of talking about meaning is similar to how we talk about money.
> You might conclude from this that if you seek meaning, you will also make
> money. This is exactly wrong. You have to make meaning games, which is
> exactly the opposite sort of activity.
> 
> Being exactly wrong is actually a useful thing to be. It’s the next best
> thing to being right. You can get to right by flipping exactly wrong.
> Flipping somewhat wrong merely makes you somewhat wrong in a new way.
> 
> To seek meaning is to believe in truth before virtue, virtue before beauty,
> beauty before creation, creation before victory. This is the honor code of
> meaning-seeking. If you follow this code perfectly, you will make exactly
> no money.
> 
> I was dumb enough in my twenties to try to follow this code perfectly.
> Fortunately for my solvency, I am not very good at following instructions,
> and a succession of mid-life crises and crashes ensured my survival.
> 
> But it is important that you don’t stop believing in this code too early.
> That’s a recipe for a fucked-up life. It is also important that you don’t
> continue believing in this code too long. That’s also a recipe for a
> fucked-up life.
> 
> You must stop believing in this code exactly when you are ready to begin
> immortality. When your own appetite for meaning is satiated, and you are
> ready to start making meaning games for others. When you’re ready to play
> god for your own amusement.
> 
> Here is how you disturb the universe to make meaning. It isn’t pretty, and
> there’s a reason most who are able to do it on a grand scale are above
> forty.
> 
> Winning before making. This is survival.
> 
> Making before beauty. This is perpetuation.
> 
> Beauty before virtue. This is leadership.
> 
> Virtue before truth. This is realism.
> 
> To win you may need to do destructive, ugly, vicious, and false things.
> 
> Then, to create, you may need to do ugly, vicious, and false things.
> 
> To make your creations endure, so they don’t go away when you stop
> believing in them, you may need to do beautiful, vicious, and false things.
> 
> Then, you may need to do beautiful, virtuous, and false things to create
> happiness.
> 
> And finally, you may choose to seek truth. This is an optional,
> meaningless, and essentially solitary activity. Something the immortal and
> free may choose to do, to entertain themselves in the amusement park that
> is the part of eternity that does not go away when you stop believing in it.
> 
> 
> -- 
> 
> ((Udhay Shankar N)) ((udhay @ pobox.com)) ((www.digeratus.com))

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