Hi Mark,
For me also a year has passed ...
I'm quite busy at the moment, so I'll send you the code of
"SimH with REALCONS extension" on weekend.
(And I'd like to take a look into it too.)
You surely found this doc about it:
http://retrocmp.com/projects/blinkenbone/174-blinkenbone-simh-extended-with-realcons-panel-control
The "simhv381-j-hoppe.zip" you downloaded just contains my "stdio
telnet" change, it has nothing to do with the REALCONS extension.
regards,
Joerg
Am 10.04.2013 22:22, schrieb Mark Pizzolato - Info Comm:
Hi Jörg.
Almost a year later I'm getting to this. I'm the current maintainer of simh. I'm
wondering what changes you made to simh to support this functionality. I found your
simhv381-j-hoppe.zip file. I'd like to review the details of the simh side of what
you've done and possibly include those features in the next or a future release of the
package. Meanwhile, I'd like your thoughts on extending your concept of the
"BlinkenBone" to beyond the CPU front panel and to potentially include devices
which are part of the simulated system and have panel/observable components also (i.e.
Tape Drives, Disk Drives). Drive devices could show visible activity and/or provide a
way for the panel operator to 'mount' or 'switch' drive contents (the equivalent of
changing tapes and/or drive packs).
Can I get the source to your modified simh? Don't try to merge it into any
more recent version. I'd like to review the approach you've taken before any
merge efforts are attempted.
Thanks.
- Mark
On Wednesday, April 18, 2012 at 1:58 PM, Jörg Hoppe wrote:
Hi,
I just finished another "Blinkenlight" project:
An extended SimH runs on a BeagleBone (credit card sized Linux platform)
and controls real console panels of historical computers, or simulations of
those panels.
So the project is named "BlinkenBone".
First implementation is re-animation of a PDP-11/40 console (KY11-D), others
will follow.
See documentation here: www.retrocmp.com/projects/blinkenbone
I think there are a few? a lot? other "SimH-blinkenlight" projects out there.
Perhaps it is time to define the definitive "SimH - Blinkenlight"
interface, so there's a standard for future work. My proposal is
http://www.retrocmp.com/projects/blinkenbone/169-blinkenbone-
architecture-overview
If you like to build this too, we will support you ... but it won't be cheap.
And code deployment isn't organized yet, contact me on demand.
regards
Joerg
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