On Friday, December 05, 2014 at 4:31 PM, Mark Pizzolato wrote: > On Friday, December 05, 2014 at 2:46 PM, Matt Burke wrote: > > On 05/12/2014 22:41, Kevin Handy wrote: > > > It would also be nice to be able to leave notes/reminders in the > > > scripts telling what the script is about or what it is doing at a > > > specific point. > > > > > > > > The comment character is a semicolon in Simh scripts. I see what you mean > > about the first line though. > > As Matt says, the traditional simh comment is the semicolon character. > > That said, the # character hasn't had any parsing significance at the > beginning > of a line in the simh command language, so accepting it as an additional > comment character shouldn't hurt anything... > > This trivial feature has been added to the simh source at > https://github.com/simh/simh
After a little more thought, I realize that although this (using '#!/usr/bin/vax' ) will work for basic legacy simh scripts, several of the new simh command features won't work (i.e. GOTO, Conditional trapping via ON, SHIFT, etc.). The issue here is that when a simulator is invoked this way, commands are coming from stdin and not a simh command file which does support these other commands. On some platforms (some legacy BSD environments) there was a bug which could leave a simulator spinning uselessly if the invoking script didn't execute an exit command. This is now fixed. - Mark _______________________________________________ Simh mailing list [email protected] http://mailman.trailing-edge.com/mailman/listinfo/simh
